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Content from Last 48hrs

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  1. Yesterday
  2. Witchfire Well, I beat all the currently available content which is everything except the actual witch at the very end. Still took me 60 hours so I'm counting this one as beaten for now. This one started off rough for me but that may be partially my own eagerness to push forward as soon as I could. There's no recommended level for each map in the game and I was getting ground into dust for a good while at the beginning. It's not completely my fault though since your movement speed is also tied to a stat so when you're just starting out you straight up will not be fast enough to evade some enemies, which kind of sucks if you ask me. It's also much more efficient to pick the perk that makes enemies drop increased temporary exp rather than the one that makes them drop more exp crystals, which took me a while to figure out. However, once you're over that hurdle and you start to understand what the game expects from you it becomes really addictive. There's always some new mechanic, weapon, or item to discover as well as hidden areas and subquests within the currently five available maps. This isn't a cover or arcade shooter either. You absolutely must get good at dodging bullets and melee strikes with the dash if you're going to survive, but all the enemies telegraph their attacks pretty clearly so it's a matter of learning what to look for and not letting yourself get too distracted by an enemy right in front of you. God knows it took me a lot of practice and frustration but eventually it just clicked and I started taking out whole groups in a matter of seconds. The payoff for your investment of time and resources is very satisfying. The variety of weapons and spells gives you the opportunity to try a lot of unique builds too. I tried out everything but eventually favored a poison build with a summon that draws aggro. It must also be said that with so much buildup and effort to reach the witch's mountain lair, the actual labyrinth at the end did not disappoint. It felt appropriately epic for a confrontation that the game spent 60 hours hyping up. Of course, the actual boss isn't out yet so we'll see what comes of that, but everything leading up to her at the end was great. If I have one major criticism I hope they address it's that the balance of some weapons is definitely off. Some guns stand head and shoulders above the others and a few are barely even worth using. The crossbow with the seeker arrows that take out multiple targets is hands down the best heavy weapon in the game by a country mile. Compared to that, the stun gun that can temporarily stun bosses isn't even worth mentioning, especially when several bosses will summon mooks during their fight. Hopefully they can address that, but either way I can see this one really taking off when it hits version 1.0.
  3. Resident Evil 4 Remake OG 4 is my absolute favorite RE game ever, and while that didn't change after playing this one, I still liked it quite a bit. The cheese is still here, sure, it's different cheese, but it's still here. Really neat that there's now another tier of upgrades, so if you have a weapon you like, there's no need to replace it for a "better" one, you can just keep investing into that one. Couple of things I didn't like, but these are mostly nitpicks, the lake section felt a bit needlessly long imo, the Chicago Typewriter has been replaced with the VASTLY inferior Chicago Sweeper, weaker, worse accuracy, have to pay a good amount of pesetas to get infinite ammo, etc. They really butchered my boy . The removal of the Laser is pretty lame too imo, finally, I prefer OG 4 Ada voice lol. Grade: A Resident Evil 4 Remake Separate Ways This one I liked more than the base game, possibly even more than OG Separate Ways lol. Grade: A+
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