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Content from Last 48hrs

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  1. Past hour
  2. RE3R might be the worst of the bunch tbf, unlike RE2R, 3 cut out a good chunk of the original, including branched paths and a full boss fight, honestly, I'd recommend checking out the original if you can, way better IMO, even with how old it is.
  3. Edit: In case image doesn't work, game is Digimon Survive Been looking at this one for a while, was going to get it on PC, wait for the next Steam sale, but then I looked on the eshop and it was on sale there, cheaper than on Steam too.
  4. Silent Hill f I'm on a horror kick right now, and I would have continued with Resident Evil but I already didn't like how actiony it had gotten with 3R and I know the following games continue that trend even more. I considered skipping straight to 7, but then was told that 8 is a direct sequel to 7 and is also pretty actiony, so I decided to jump to the new hotness instead.
  5. Resident Evil 3 Remake So similar issues in this game with Nemesis as with Mr. X in RE2R, except at least this time it's only the first section and not most of the game. That said, I don't like this one as much. It looses the metroidvania feel of the earlier ones by moving you through new areas so often, I would have preferred to stay in one place and slowly unlock it like the other ones. I also didn't like how much more actiony it was even than Leon's campaign in 2. I still enjoyed it, but it's definitely the low point of the series so far for me. I did enjoy it overall, but not like 2. Grade: C
  6. Yesterday
  7. Completely agree. Like that it is an effective way of making you consider whether it is worth the noise of blasting a bunch of zombies, running around etc. vs playing more stealthily, but making him go away is a bit... tedious, whether you do it by shaking him off and getting some distance (normally in the wrong direction for your current objective), or by hiding in a safe room till he resets.
  8. Yeah, there are triggers where he does and doesn't appear, but when I'm in one of the parts where he's active and I only have an hour to game and in the first half of that hour I spend a total of 15 minutes hiding from him that doesn't work for me. I think the threat of him appearing is very effective, the dread that he might at any moment appear, which is why I would have preferred an option to make him less frequent, so that threat is still there without it sucking up so much of the time I have to play.
  9. iirc there are certain story beats where he disappears till you hit the next trigger, I looked up when those were and spent that time exploring everywhere I could before hitting the next trigger. It would be nice if there was a toggle or something for frequency of appearances so you could play a more "casual" mode.
  10. Honestly if I could have just had a mod to make him appear less frequently I would have left him in, because he was terrifying, but that wasn't an option so here we are. I don't have enough game time to spend 2/3 of it just waiting for him to go away.
  11. Last week
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