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  1. Yesterday
  2. I'm not done with the game yet but so far I agree with this 100%. I always reload in stealth games when I'm detected, but in this one I keep going, the only other game I can think of that pulled that off was Ghost of Tsushima/Yotei. And it totally feels like the movies where Bond will be infiltrating somewhere, get spotted by a couple of guys, and knock them out real quick without the whole base going on alert. It's great. That's just one of the ways that whole thing really feels like a true Bond simulator, it's really impressive.
  3. 007 First Light This turned out to be both less like Hitman and more like James Bond than I expected. Overall, I really enjoyed it. It's definitely the best Bond game so far simply by virtue of not just being a glorified shooter. This adapts the full experience of being Bond including the social stealth aspect and the way you can recover from breaking stealth just by throwing a few punches. Getting spotted in Hitman usually means immediately reloading whereas in this I always just rolled with it since that seemed to be in the spirit of the game. I kinda wish it was more open-ended, though. I don't see a ton of replayability in the main campaign. The levels really aren't as sandboxy as in Hitman. And it remains to be seen how much longevity TacSim will actually add to the game. I guess that's going to largely depend on how much content they plan to add post-launch because right now there doesn't seem to be a ton of content there. Especially considering the amount of cosmetics I've already unlocked from pre-order bonuses, twitch drops and Hitman account linking. So I'm expecting the support to be rather extensive and long-term. I'm a long time Hitman fan, and as much as I'm looking forward to the next Hitman, I wouldn't be mad if IO Interactive alternated between Hitman and this for the next decade. I definitely hope it does well enough for a sequel to happen, at least.
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