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Content from Last 48hrs

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  1. Today
  2. Beyond Citadel This is one of the most unique FPS games I've played, although if you just look at gameplay footage you might not be able to tell. On the surface you're just playing as a hot anime girl in a biblical apocalypse shooting other hot anime girls with gratuitous amounts of gore (although you can turn off the gore and nudity if that's off-putting to you). What you can't see from watching someone else, however, is that this game might have the most immersive guns you can find outside of VR. In its intended gameplay mode, you're not just tapping R once to play a reload animation like every other shooter. You need to do almost all of it manually. While you have a backpack that automatically refills empty magazines for you, in order to reload your guns you need to pull out the magazine, refill it with the backpack, put the magazine back in, then cock the gun. All of these are separate button presses and chances are you'll screw it up a few times until you get the rhythm down, but once you do it feels really satisfying. While you technically can quick reload in a pinch by tossing aside the empty magazine and putting in a full one with a single button press, you have a finite amount of magazines on you and throwing one away risks breaking it so that you can't pick it up again. Revolvers and sniper rifles are reloaded one bullet at a time, but the upside is that it reloads as fast as you can tap the button for it. Guns also have durability and will jam when it gets low, requiring you to manually unjam them. Thankfully, guns don't degrade nearly as quickly as in Far Cry 2. You can also collect items to repair guns and, if all else fails, just buy a new one from a merchant. The complete control you have over the reloading process also allows you to do things like slam fire shotguns or fan the hammer on a revolver if you know how. All of this really keeps you on your toes and prevents the game from ever feeling totally mindless because you always have to be mindful of how you're handling your weapons. I honestly kind of wish more shooters had a system like this.
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