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Content from Last 48hrs

Showing topics posted in for the last 2 days.

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  1. Today
  2. Ace Combat 3: Electrosphere (US) Felt like a step backwards in some respects, no more voiced briefings, mission end messages were super short and dry, bare bones story, the titular Electrosphere mission hurt my eyes, not a lot of positives lol. I did like the more sci-fi look of the planes though, that was neat. I had more to say, but then I got the JP version running with a translation patch... That one's a whole new game! So for this one, I'll just leave it with: Grade: C Palworld 1.0 1.0 Adds a ton of stuff, new areas, new pals, story stuff, more technology, etc. Many of the new pals made it to my list of favorites, including a main story one that is really cool, though kinda useless when assigned to a base lol. The end game grind was pretty bad but the devs released an update that improved things, increasing drop rates for some stuff as well as changing crafting requirements for some tech. I really liked this game before, like it even more now, my biggest issue, outside of some minor bugs and glitches, is the expedition station, that thing is huge, ugly and doesn't fit anywhere, wish there was an ancient tech version of it or something. Grade: A+
  3. Yesterday
  4. Yo this game is like twice as long as it needs to be and all of the negatives that I listed at the bottom of my original post only got more and more annoying because of it. I mainlined the final 5 hours of the game and by the time I was done it felt like a fucking cliche of itself in ways. The final cut-scene is like half an hour long. Anyway. Currently playing Sovereign Tower. It's a visual novel meets management game with a nice medieval/court setting. According to my Steamdeck I've ploughed 10 hours into it in 24 hours. I doubt that, but it's besides the point; this game is wonderful.
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