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  1. Today
  2. Yep, RE3R was alright but very disappointing as a remake. It's really dumb how they upgraded Mr. X into more of a stalker that roams around dynamically but then went on to reduce Nemesis to scripted encounters and boss fights in the very next game. I'm sure that in reality Nemesis was more scripted than he appeared to be in the original but he was still the original stalker that felt like he could show up at any time. That remake was such wasted potential. It could've been something truly special but instead they treated it like a box to check so they could move on to remaking RE4.
  3. RE3R might be the worst of the bunch tbf, unlike RE2R, 3 cut out a good chunk of the original, including branched paths and a full boss fight, honestly, I'd recommend checking out the original if you can, way better IMO, even with how old it is.
  4. Edit: In case image doesn't work, game is Digimon Survive Been looking at this one for a while, was going to get it on PC, wait for the next Steam sale, but then I looked on the eshop and it was on sale there, cheaper than on Steam too.
  5. Silent Hill f I'm on a horror kick right now, and I would have continued with Resident Evil but I already didn't like how actiony it had gotten with 3R and I know the following games continue that trend even more. I considered skipping straight to 7, but then was told that 8 is a direct sequel to 7 and is also pretty actiony, so I decided to jump to the new hotness instead.
  6. Resident Evil 3 Remake So similar issues in this game with Nemesis as with Mr. X in RE2R, except at least this time it's only the first section and not most of the game. That said, I don't like this one as much. It looses the metroidvania feel of the earlier ones by moving you through new areas so often, I would have preferred to stay in one place and slowly unlock it like the other ones. I also didn't like how much more actiony it was even than Leon's campaign in 2. I still enjoyed it, but it's definitely the low point of the series so far for me. I did enjoy it overall, but not like 2. Grade: C
  7. Yesterday
  8. Completely agree. Like that it is an effective way of making you consider whether it is worth the noise of blasting a bunch of zombies, running around etc. vs playing more stealthily, but making him go away is a bit... tedious, whether you do it by shaking him off and getting some distance (normally in the wrong direction for your current objective), or by hiding in a safe room till he resets.
  9. Yeah, there are triggers where he does and doesn't appear, but when I'm in one of the parts where he's active and I only have an hour to game and in the first half of that hour I spend a total of 15 minutes hiding from him that doesn't work for me. I think the threat of him appearing is very effective, the dread that he might at any moment appear, which is why I would have preferred an option to make him less frequent, so that threat is still there without it sucking up so much of the time I have to play.
  10. iirc there are certain story beats where he disappears till you hit the next trigger, I looked up when those were and spent that time exploring everywhere I could before hitting the next trigger. It would be nice if there was a toggle or something for frequency of appearances so you could play a more "casual" mode.
  11. Honestly if I could have just had a mod to make him appear less frequently I would have left him in, because he was terrifying, but that wasn't an option so here we are. I don't have enough game time to spend 2/3 of it just waiting for him to go away.
  12. Last week
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