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Content from Last 48hrs

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  1. Today
  2. 12 Is Better Than Six This was a thing lol. Hotline Miami style, you die in one hit, enemies die in one hit, with a top view of the action, the art style is neat, music's not bad either, the actual gameplay can be annoying though, pretty much all weapons require two actions to shoot, which makes sense given the western setting, but it still takes a bit to get used to, reloading takes a fair bit of time too. The game never tells you this, but you can take ammo out of a weapon, until I read that in the Steam forums I thought it was impossible to get more ammo lol. Got it for free, if you have it, it's worth checking out, otherwise, I wouldn't really recommend it, story is meh, and there were a couple of levels that were really annoying (melee enemies are a nightmare lol). Grade: D
  3. Yesterday
  4. Bosses with kill counters in online games. Nioh 3 has a thing where the spirits of dead players coalesce into a tough as nails boss that spawns randomly in the open world and drops really good loot if you manage to kill it. That's already neat but something I got a kick out of was that it displays how many players it kills until someone eventually takes it down. I managed to take one down earlier with a player kill count of over 61,000. Is it completely cosmetic? Yeah. Did it feel cool as hell to be the one who ended his reign of terror? Hell yeah.
  5. Nioh 3 Boy, I really binged this one. 43 hours over six days to beat the main story, which for me is a lot. So yeah, I liked this one. Nioh 2 is one of my favorite action games ever and this one went in a pretty different direction, though a lot of the familiar series staples are there. Yokai transformations from 2 are gone since your character isn't a half-breed, which means the soul cores are used for summons and magic spells rather than transformations. The living weapon mode from Nioh 1 is back to make up for it. The two biggest changes, however, have got to be the ninja style and the open world. Older Nioh games had ninja abilities, but they were a specific subclass you had to devote points into leveling and the ninja items were consumable. It could be pretty powerful if you devoted yourself to it but I never really did much with it outside of a few ninja tools that were useful for my playstyle. This time around, you shift between ninja style and samurai style at the push of a button. Each style gets its own weapons and equipment and, importantly, ninja items recharge while you're in samurai style rather than being used up until you get to a shrine. Ninja style doesn't have the stance system samurai weapons get and you take more damage while in ninja style, but it has a better dodge and you do double damage with any back attacks you land. Swapping styles is also how you parry heavy attacks so you'll be switching between them frequently no matter what. Technically you can also parry with your guardian spirit attacks, but those need to be charged up by doing damage so you can't guarantee you'll always have one available when a heavy attack is coming your way. Putting together both a ninja and a samurai build is mandatory. Losing a few weapons to ninja style stings a bit since you only get one stance as a ninja, but you can now equip four melee weapons at once so that helps make up for it a bit. I might slightly prefer the yokai shift abilities from 2 but I also gotta admit that they were pretty overpowered once you mastered them. The samurai/ninja swapping feels a bit more balanced. Either way I appreciate that it's not just doing the same thing again and both games have their own distinct feel. This game also feels easier to me than 2 but I don't know how much of that is the open world design allowing you to overlevel and how much of it is me having played Nioh 2 for hundreds of hours. The open world was a change I wasn't sure I'd like but it actually worked out fairly well. It's nothing mind blowing, this isn't Elden Ring, but the world is just large enough to feel dense and full of things to find while not being so huge that it feels bloated or padded. The amount of collectibles and side activities here is generous without being overwhelming and the map size reflects that. It feels more like a Metroidvania than a Ghost of Tsushima to me and I'm perfectly fine with that. It's as big as it needed to be and no more. Plus, hey, we get a jump button now! It's fine for platforming but also opens up a whole new set of strategies for combat so that's nice. I gotta ding one aspect though and that's the PC performance. Don't get me wrong, the game works. I could run it at 60 FPS, but I could run Nioh 2 at 120 FPS and this game really doesn't look that different from 2. Yeah, I know it has an open world, but it's not like it's a visually stunning open world. It just felt like this game is a lot more demanding on my CPU than it needed to be. I have a midrange CPU (Ryzen 5 5600X) but I still don't think this should be the game that makes it struggle. I've seen worse ports, it only crashed once, but I've certainly seen better. I'm on the fence about whether I like 2 or 3 more but this one at least feels on par with 2 in its own way. I can easily see myself playing it for hundreds of hours just like its predecessor.
  6. Last week
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