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Content from Last 48hrs

Showing topics posted in for the last 2 days.

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  1. Past hour
  2. Do you like the more modern top down ones or are you just not into that style at all? I love the top down games I think more than the 3D, but with Link to the Past I stopped playing it for a bit and struggled to get back in to it and am working through Oracle of Ages at the moment, and think I might not like the "flipping between world" concept because of my poor memory I find it hard to keep track of.
  3. Today
  4. I've been playing a lot of Witchfire recently. It's kind of an interesting hybrid of genres and people seem to have differing opinions on just what it is. It's definitely at least partly a souslike FPS game. You collect witchfire from enemies to level up and you drop it when you die and have to go back to try and collect it. I've also heard it called an extraction shooter by some in that you go into the maps to collect resources and if you die before you can find an exit portal then you drop everything, though you can go back and pick it up on your next life along with your dropped witchfire. I don't know a lot about extraction shooters and this is strictly a single player game but I guess it could technically count? I hesitate to call it a roguelike because the maps aren't procedurally generated and the bosses spawn in the same place every time, but I guess there are still random events during a mission. What I really like about this game is the gunplay and the feeling of progression. The story takes place in an alternate history where witches are real and the church has witch hunters to wipe them out. The time period is kind of hard to pin down but based on the guns you get I'd guess it's equivalent to maybe the WWII era? Your guns are all magically enhanced so it's a little hard to tell but you won't be finding any modern military weapons here. The most advanced gun I've gotten so far looks like an old Browning rifle that spawns angel wings while aiming down the sights to block incoming fire. I like the old-timey designs of the arsenal, though. Feels weighty and bulky in a good way. It feels powerful. Speaking of which, these guns are great and get better as you go. Every gun has four levels, starting at 0. At level 0 they just shoot normal bullets like ordinary guns but once you get 25 kills and hit level 1 every gun unlocks a special ability. Use that ability enough times and you get a level 2 ability. Use that enough times to unlock the final and fully upgraded level 3 ability. These aren't just passive buffs either. These are very unique and useful abilities. I already mentioned the angel wing shield but you also have things like a sniper rifle that ignites enemies while you look through the scope, a revolver that lodges bullets in enemies and detonates them when you reload, a crossbow with bolts that zip in between targets like Yondu's arrow, and lots more. I honestly haven't seen an arsenal this unique since Resistance on the PS3. It doesn't hurt that you also get a loadout of magic spells to choose from on top of that. The game is still in early access and there are some balance issues that need to be ironed out in my opinion but I think when this hits 1.0 it's going to become a sleeper hit.
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