Deathloop
This game is really good, even though I think a few of the reviews are overselling it a bit (it's not a 10, but almost nothing is). The metascore is an 88 though, and I think that's about right (or maybe slightly low).
It's less roguelite-y than it sounds, and more roguelite-y than the reviews make it sound. Basically it's a roguelite where the environments and enemies and stuff aren't randomized, they're the same every time, except for reactions to things you do (ie you do X in the morning which causes an NPC to do Y in the afternoon). Don't let the time-of-day stuff freak you out though, time only passes when you leave a level, you can take as much time as you want within each level and time will never advance, so there's not a rushed feeling that games sometimes get.
I think it suffers a little from the contained nature of the game, playing the same four levels (with time of day variations) over and over. You become intimately familiar with them, which is useful for the kind of game it is, but it also means they become maybe a little overly-familiar, and lose their luster a bit.
On the positive side, this is the rare stealth game where if I fuck up my stealth I will actually switch to going loud rather than restarting to try again. I say that's a positive because they made both options feel viable, and if you go loud for one part of a level you're not necessarily prevented from switching back to stealth again once you've cleared out the alerted enemies (though it does depend on how loud you are, a chaingun's sound carries farther than a pistol's).
Overall, I thought it was a really good game, but I wouldn't quite put it up there with Dishonored or Prey.
4/5