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Showing content with the highest reputation on 12/07/2021 in all areas

  1. I also really enjoyed Deathloop, feel like Arkane perfected the formula. While I get the frustration of failing a loop, I remember going for a no-kills run in Dishonoured 2 I reached the end of a really long level only to find that a guard had at some point slid off a roof while unconscious and fallen to his death, I had the choice of restarting the entire level which was a few hours of gameplay or just playing through to the end. At least with Deathloop the loops are pretty short and it doesn't matter how hard you fuck up a loop it's all forgiven at the end of the day, so I don't mind it as much as I find the whole package more forgiving than Dishonoured. I agree it would have been fun if you could have multiple routes to a kill 'em all finale but I guess that is a significant amount of extra work. I wouldn't be surprised if multiple end-states had been in scope at one point, but they had to scale back to make a launchable product. I do feel that once I had seen the end credits, I was kinda done with the game anyway so multiple endings were not something I personally needed. What in the story were you left unsure about? I feel like a lot was covered in the found documents etc. and that it took a more From Software style of story telling being there to dig up if you wanted, while only the basics were fed to you in cutscenes etc.
    2 points
  2. It's not all that scripted. Sure you have to kill them at a specific time of day on a specific map, but there's always multiple ways to actually do it. All your complaints are valid though, even if they didn't bother me personally for whatever reason.
    1 point
  3. Deathloop It's alright. Figuring out everyone's daily routine over multiple time loops so you can learn how to arrange the deaths of your targets is a pretty neat idea and the guns and powers are fun to play with, but there were a few things about this game that I had a hard time overlooking. For starters, the story leaves a lot unexplained. I don't know if they're planning DLC to fill in the gaps or something but I was left with several unanswered questions. But if we ignore the story and focus purely on the gameplay, the fact is that in order to win this game you have to kill all your targets in one loop and there's only one right way to do that. Most of the game is spent researching how to get everyone where you need them to be so they can all be killed in one day, but don't expect the freedom of a Metal Gear or a Hitman game. While you can kill targets individually to take their gear and powers during any loop and there are multiple ways to accomplish that, when you're ready to get them all in one fell swoop it's extremely scripted. It's still fun, but a little bit disappointing. My other complaint ties to the sometimes unforgiving nature of the time loop. You get two respawns before the day resets most of the time, which is perfectly fair, but sometimes there are objectives in the game where if you fuck up even once the entire loop is shot and you have no choice but to start over from the beginning of the day. It's not like you can just pause the game and restart the loop from the menu either. You have to either kill yourself until you run out of lives or go all the way back to your home base and move time forward until it loops back to where you were. There are two targets in particular who I found more frustrating than fun to hunt because there was so little room for error. In fact, one of them will ruin your progress for the whole loop if you're so much as detected while in their area, an area that's already crawling with guards. I legit hated this part of the game and felt immense relief when it was over. I'd still say it's worth playing but maybe get it on sale. I wouldn't quite put it up there with the Dishonored games, but I will say that Colt was a much more likable character compared to Corvo.
    1 point
  4. Boomerang X I can totally understand why people say this game is best experienced on a PC. The Switch does a good enough job, but I did have some pretty bad hand ache after I'd finished most of the latter levels. That being said, I think this game ends up in my top 5. It feels super tight and is satisfying off the bat. Looks.....I dunno, great (I think it nails what it's going for) to be honest with you, especially one the Switch's smaller screen.
    1 point
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