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Showing content with the highest reputation on 07/25/2022 in Posts

  1. Ghostwire: Tokyo I didn't mean to finish all my ongoing games at the same time but here we are. To my surprise, I absolutely loved this one! I went in with pretty low expectations because it seemed to have come out and disappeared without leaving any kind of a mark. Also, it's not The Evil Within 3... It does feel like a direct successor to The Evil Within 2, though. TEW was a proper linear, survivor-horror game whereas TEW2, while still being a horror game, focused less on scares and took a more open-area approach to level design, with large zones full of collectibles and side-quests. And now we have Ghostwire: Tokyo, a full-on open-world game that discards horror entirely but keeps the otherworldly aesthetics and themes. In other words: I absolutely loved everything about the setting: the Japanese-style ghost stories, the yokais, the tanukis, the realistic rendition of Shibuya. Early on, just exploring the map, taking in the sights and wondering what weird shit I'd find around the next corner was a real treat. The only reason why it eventually felt less special was because the content started feeling a bit repetitive. But by that point I was mostly just indulging my inner completionist and trying to clear as much open-world stuff before going to do that main story mission that warned me it was the point of no return. So I guess the balance is just about right for someone that doesn't care about that. As someone that finds I just don't have the time or mental energy for open-world games these days (I still feel mentally scarred by Assassin's Creed Origin's map and its endless fucking quest markers), this game was perfect for me. It's open-world but with a map the fraction of the size of what's common these days. So everything ends up being close enough that I'd constantly get stuck in a loop where I'd spot a collectible on a roof and climb up to get it and would immediately spot 3 more nearby that I'd have basically no choice but to go for. So even though this game is like 8 hours long, my playtime when I finished it was 35 hours. It's not without issues, though. After a while, the side-quests get kinda samey. It also could've used the basic QoL feature of autosaving as soon as you grab/do something. I think it saves like every 5 mins or something so if you end up inadvertently jumping into a lethal combat encounter right after grabbing half a dozen spirits, you need to go get them again. Early on I thought the enemies were too spongey because they took forever to kill and I'd be constantly running backwards while shooting at them but I think that was just because I was playing on hard. It stopped being a problem after I levelled up a bit and spent some skill points. Plus, it forced me to learn to use all the tools at my disposal early on, which made the game way more fun even near the end. And by the end of the game I'd still need to be careful because being sloppy could easily lead to my death. So yeah, if you play this one I definitely recommend doing so on hard. It felt just right. At this point I think I want a sequel to this as much as I want The Evil Within 3. Tango is quickly becoming one of my favorite developers. Although apparently the next game by the director of TEW2 is "the complete opposite of horror", whatever the hell that means. So it may be a departure from what makes me love their games. In the meantime, I have to go finish collecting all those spirits because apparently I need to redo the ending after doing so. I'm assuming there's some kind of alternate or true ending? Also, I'm most of the way there already so I'll just go for all the achievements.
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