Mario + Rabbids: Sparks of Hope
This game could have been great if it hadn't spent so much time shooting itself in the foot. I loved the first one, so this was a major disappointment, made all the more frustrating because the actually battle system is improved from the original. The problem is the stupid open areas they made for each world, where you have to do boring, tedious puzzles to advance to get to the next battles. It was okay for the first world, by the second world it was starting to drag a bit, and by the third world I was completely over it. By the fifth world I was legit hate playing the game. Then, the sixth and final world does away with all that and it's glorious and just makes me even more frustrated with the rest of the shit I had to put up with to get there.
The battle system is great though, it's similar to the first but refined, and the grid system is removed, instead allowing your characters to run around freely within a certain distance of their starting position until they fire their weapon, which locks them down. It feels great to play, and I wish the rest of the game didn't ruin it.
Grade: C+