Cyberpunk 2077
On one hand, this was really fun, enjoyed my time with it and some of the quests were pretty freaking cool, on the other hand, I wish I had waited until now to get it lol, got it when it came out and boy was it a mess back then. There's still some issues, but compared to what it was back then it's night and day.
Played as a Nomad, specializing in wielding the biggest, loudest, deadliest guns, which meant that anything that required stealth or intelligence was quite the challenge. Thankfully I never ran into a hard stealth section, none of that insta-fail thing, though I'm sure I missed some rewards and bonuses, it was still nice that you were never seriously punished if you chose to build your character in a certain way.
I didn't complete all of the side quests (sorry @toxicitizen lol), but I did play a bunch of them, some of them are really cool and lead to some interesting story stuff, others are just the usual, go somewhere -> get thing -> get reward, at the end I had a couple left on my journal, that I didn't bother with because the last main quest was ready and all of these side jobs were "wait until X happens/calls you", and I'm sure a bunch more would have unlocked later on, but by that point I was happy with my progress and wanted to see the end.
My favourites:
Sinnerman, that was quite the ending lol.
Peralez, this was the best one, no doubt, really hope they explore more of it in Phantom Liberty.
The Hunt (River Ward's story), wish he had gone through with the original plan but I can see why he made the choice he made.
I also liked all of the Silverhand missions, those were pretty neat and showed a different side of Johnny, the rewards were neat too.
Playing mostly blind (I did look up how to unlock certain cars and how to complete a certain romance route) I got the
ending, which, after looking up some of the other endings, feels like one of the better ones. The messages you get during the credits were cool too.
My biggest, non-bug related issue was that this is one of those games where the dialogue options you get have nothing to do with what your character actually says.
Pick "nice ride", thinking V would actually praise the ride, he goes "nice piece of shit you have here, it fucking sucks, you suck, I fucking hate you" and I don't know whether to laugh or reload my save lol.
Wish they'd just give you a list like:
Aggressive response
Friendly response
Sarcastic response
Or something like that, rather than dialogue choices which then don't reflect what the character actually ends up saying.
In terms of bugs, I did have a bunch of issues with cars popping in and out of existence, sometimes right in front of my car, leading to some interesting traffic accidents. Also at some point I was stuck with the UI of a certain vehicle, had to close the game and reload to fix this, and finally V would sometimes just teleport out of the car, instead of getting out normally, this broke physics a couple of times, launching V into space.
All in all, a fun ride, cool weapons, fun skills, and an interesting story, it's a shame that it was hilariously broken at launch.
Also, shoutout to some of the best in-game radio stations, obviously Ritual FM was my favourite, but Royal Blue Radio was also excellent, and how could it be anything less, Miles Davis, Thelonious Monk, John Coltrane, Charles Mingus, and Dexter Gordon in one radio station? HELL YEAH!! \m/ \m/ Need for Speed and Forza Horizon could learn a thing or two from this game.
Grade: A+ \m/ \m/