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Showing content with the highest reputation on 06/04/2023 in all areas

  1. Caves. Everything is nondescript and murky, so you can't see half the passage entrances and even when you do, you've got so turned around trying to find it you can't tell if it's one you've been down before, then half of them don't even lead anywhere, or there are two or more that both lead to interesting places, but you don't know if one is just one room and then go onto the next one or going to lead further on so should you turn back and check the other one before you get too far? It just creates a feeling of frustration and missing out rather than a feeling of exploration. That's a problem I've had in many games, but specific for Zelda ToTK which they changed since he older ones is, I'm fine with a bomb-able wall, but one and done is enough. It's bordering on farce the amount of earth you've got to break in this game. three or four rows of walls for a single passage or such a thick block the size of an entire chamber you go through several weapons or spend ages charging up the "reusable" option. One I destroyed 90% of the rocks and cleared the passage but there was another passage hidden behind the few I had left. Also don't feel like it's clear when to use ascend to get to secret chambers so I end up using it at random when I'm stuck. Also ultrahand-able rocks used as scenery then suddenly one is needed to be moved to get further. It's weird because they've done so well to subtle prod you in the right direection for s many other parts of the game
    1 point
  2. If you want to make it less depressing, there is (or was, don't know if it's still available) a Serious Sam DLC, replaces With Serious Sam lol I should go back and finish it, played a bunch, made some progress and then stopped because some of the puzzles were melting my brain lol.
    1 point
  3. The Talos Principle I'd had this on my list for a long time, but the announcement of the sequel inspired me to finally play it. It's a pretty good first-person indie puzzler, with a very depressing subject matter. The whole thing is a frame to explore the idea of what the point of life even is. So yeah, it's interesting, but you might want to be in a certain state of mind before going into it. Grade: B The Talos Principle: The Road to Gehenna DLC for the The Talos Principle, more of the same, but with less interesting philosophy behind it. I liked it better though because I felt like the puzzles were better-designed. Grade: B+ Planet of Lana This is very much an story-heavy-but-largely-silent indie side-scroller in the vein I'm sure you're very familiar with. Think Inside, though not as dark. It's basically Studio Ghibli's War of the Worlds. As a game it's competent. The platforming can be annoying because your controls aren't very precise, but luckily they don't often ask you to be precise. I enjoyed the puzzle solving, but there's not much of it. Most of the gameplay involves traversal, either in a pure form or while sneaking past enemies. The story is pretty formulaic for this kind of game, but it's well-executed enough. It's pretty as all get out too. Grade: B+
    1 point
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