Seed of the Dead: Sweet Home
Holy mother of improvements Batman!
Yes, the first game didn't exactly set a high bar, in fact the bar was pretty much underground, but still, this is the biggest leap in quality I've seen from one game to the next.
The gameplay is way better, it's actually fun to play now! Weapon variety increased, now there's a fair amount of weapons including some sci-fi stuff and even magic swords, best of all, all of them are actually viable now, yes, some are still better than others, but all can still be used without issues. Enemy variety also increased a fair bit, several new mutants and different zombie models, so you don't run into just the same one over and over (and over and over and over and over) again. The last boss was awesome from a design perspective, super creepy and cool as hell, wouldn't look out of place in Dead Space.
Levels are bigger and more varied, each level being unique, there's no more going back and forth the same area a bunch of times, levels now have side quests too, like protecting supply crates, holding back a zombie horde while the girls rock out on stage, etc. Fun stuff all around.
Characters now level up, improving their stats, and in the case of the player character, you can also unlock skills, things like more health, more ammo, more stamina, the usual stuff, along with other skills that replace the basic pistol with a revolver and, eventually, a laser pistol.
The story also improved, it's still far from good, REALLY far, but it's fun, parts of it were like a low budget Resident Evil, each of the characters also has some extra story chapters for themselves, expanding on their personality, role in the new survivor city and other fun things.
There's now a base that you go back after each stage, you can collect materials during the levels and then use those to improve the base, unlocking more areas and character events.
That stuff can also be turned off now if you want.
Not to say there aren't issues though.
Character models improved, but there still rough around the edges, now that there's a base with NPCs walking around, the art style of the main characters sticks out even more than before.
Certain animations are still pretty awkward, some reloads make it look like your characters arms are made of spaghetti,
The last boss was a bit of a disappointment, though given that weapon spawns are random, maybe I just got really lucky, the rocket launcher wiped it out in a couple of shots lol.
However, as much as I enjoyed it, it's still hard to recommend, if only because of the character designs, along some of the content which is most certainly not for everyone. If you've ever wanted a Highschool of the Dead game though, this one's for you.
Apparently they're already working on a third one, hopefully they'll continue with the improvements. Looking forward to it.
TL;DR: A huge improvement over the first one, in all aspects, though I still wouldn't recommend it to most people.
Grade: B-