Armored Core VI: Fires of Rubicon
Technically you're supposed to play through this game three times to see everything, but I still played enough to see the first ending which I think is enough to say I beat it. This is my first AC game so I have no idea how it compares to the rest of the series. I'm going into this franchise completely fresh, so what did I think about this one? I liked it quite a bit, except for when I hated it. I'll explain.
Usually I don't gel with mech games because they're either too fast and just feel like people with robot skins or they're too slow and everything feels like a slog. This game finds the perfect middle ground where you have a decent amount of agility and maneuverability, but you're not so agile that you no longer feel like you're controlling a robot. Using your boosters to fly and dodge enemy fire always feels good, and while the controls take a little getting used to, once you get the hang of it piloting your core feels like second nature. The biggest draw of the game is customizing your bot both mechanically and cosmetically, and there were several encounters where I needed to change parts and approach the situation with a different build. It feels rewarding when you figure out just the right setup to plow through whatever obstacle is in front of you.
I do still have two major complaints. First off, the camera can be really disorienting if you're locked on to an enemy that's right up in your face. If it's a particularly fast enemy, there will be moments where you have no idea what's going on because of all the lasers and explosions blocking your field of view while the targeting system is jerking all over the place. It's not a constant issue, but it does crop up enough for me to feel the need to mention it. My second gripe, and the one I suspect will turn off some people, is the seriously uneven difficulty. Most of the missions in the game are fairly easy and probably anyone could clear them. However, there are a small handful of boss fights, including the very first one in the game, where the difficulty dramatically spikes up to insane levels. Not every boss is like this, mind you. I can think of maybe four or five total in my playthrough that gave me serious hell, but these spikes happen so suddenly and are usually sandwiched in between much easier bosses and missions, so it feels jarring. Some of the bosses just straight up break the rules of the game and it becomes extremely tempting to use overpowered builds just to get them out of the way. Until it gets nerfed you're bound to see a lot of people dual wielding shotguns because they just do so much stagger damage. I wouldn't say using said builds ever feels required, but it does feel like you're gimping yourself if you don't in these instances.
The game could use a little rebalancing and a couple of bosses definitely need to be nerfed, but other than that I had a lot of fun building and trying out all kinds of different robots, and the constant unlocking of new parts in the shop ensure you'll always have new toys to play with. If you have the determination to brute force your way through the roadblocks the game throws at you, it's a pretty cool time. I didn't try the PVP mode but I highly suspect it's full of shotgun users right now.