God Eater 3
First GE game made exclusively for consoles, and it shows, at least in the graphics department lol. Everything looks way better than GE and GE2, performance is also better, specially when fighting a bunch of monsters.
That said, I still had some issues with it.
Gameplay overall was an improvement, controls feel better, the new weapons are fun, but there's still some issues with menus, opening a menu to use an item or to give orders to your teammates is still a fairly clunky thing, would be better, if there was some quick heal button, along with using one side of the touchpad for items and the other for team orders, though this may be hard to implement given that this is a multiplatform title.
The new monsters look cool and they're fun to fight, to a certain point, they now have their own devour attacks, which for the most part are easy to dodge or parry, except that this only applies to you, AI teammates tend to do everything in their power to get devoured, thus making the monsters that much stronger, even if you're playing perfectly, your team might still decide it's a good time to get chomped lol.
Bullets have been nerfed to uselessness, yes, they were hilariously OP in previous games, but this was too much IMO. Custom bullets are now limited, before, they used the same oracle as your normal bullets so as long as you had enough you could fire them, and this allowed for some really powerful recipes that used more oracle. Now, you have a max amount of oracle allowed for custom recipes, and no way to increase this, max is 1200, so if you have a bullet that uses 400, you can only bring 3 of those. Overall, their effectiveness was extremely reduced. Normal bullets are as useless as before lol.
This nerf has the side effect that now certain monsters are much more annoying to fight, things like the Sariel, which were made somewhat tolerable with range DPS now take longer to kill since you either bring one really powerful bullet, or just waste time with weak ones waiting for it to get within melee range.
Outfits are much more limited this time around too. Before you had all kinds of different outfits and moving to higher ranks unlocked new cool ones, now it's just.
Military jacket
Military jacket but with more pockets
Military jacket with rolled sleeves
Military jacket with less pockets
Military jacket with scarf
And smaller variations of the same theme, there's a couple of cool ones and eventually I did find a combination I liked, but the vast majority of the outfits are boring as hell.
Character episodes are now part of a DLC unlocked by completing the main campaign and the first DLC, they're also now structured like missions as opposed to previous games were they felt more natural. The stories are cool, and learning more about the characters is always nice, but the main issue is that bond level starts counting once you unlock these missions, which means that even if you've been playing with the same team all game, you still have to farm bond levels to unlock their character episodes.
Finally, although this is more of a personal nitpick, I wish monsters had different states, and that destroying certain parts had an effect. There's a monster that has a drill hand that it uses to burrow underground and launch surprise attacks, it'd be cool if destroying its drill prevented it from doing that stuff. Also, during cutscenes, they're shown eating other monsters, meanwhile, during gameplay, all creatures just laser focus on you and your team, would be cool to see some of them fighting each other, or just doing damage to each other while fighting, even monsters that do AoE attacks only affect you and your team, other monsters are immune.
All that said, I still had fun with it, it still is God Eater, the story was cool, and the new weapons look awesome and were fun to use.
TL;DR: If you like GE, no reason not to play this one, otherwise, there are much better monster hunting games out there.
Grade: B+