Arizona Sunshine II
The first game came out in the early days of consumer VR and was really more like a tech demo while this is a proper game with about an 8 hour campaign. Unlike Walking Dead, which is more about survival, this is a straight up action shooter. The tone is lighthearted, ammo is plentiful, and zombie body parts explode into cartoonish gore. In fact, the gore is what really makes the gunplay so satisfying. You can blow off limbs, bits of flesh, and sometimes headshots will rip off chunks of a zombie's skull, leaving their exposed brains sticking out of the hole you just made. Shooting zombies just feels good, and since that's the whole point of the game it's definitely a good thing that they nailed that part. Some zombies are also covered with armor-like patches of infection, meaning you need to either aim at uncovered areas or sacrifice more bullets to get through it.
The other big feature of the game is Buddy, the German Shepherd companion who follows you through the campaign. Put simply, he's the best. You can pet him, play fetch with him, and even put funny little hats on him. Do they do anything? Nope! But who doesn't like a dog in a hat? More practically, he can fetch items for you, open up barricaded doors, hold guns for you, and attack zombies on command. Sometimes he'll also jump on zombies who get too close to you. He saved my butt from a surprise attack more than once. The plot isn't very deep, but they clearly want you to care about Buddy and I'd say they managed to pull off that much. As a side note, you don't have to worry about protecting Buddy from zombies. He can handle himself just fine and you don't have to worry about watching your dog die every time you screw up.
While I do recommend the game to VR users, especially when it has cross-platform online co-op, it is a bit of a flawed gem. Clipping was fairly frequent, and while it never broke the game it certainly broke my immersion. Your gun belt is also very sensitive, and while it's nice that you will pretty much always be able to reach your gun when you need it, it can sometimes make it hard to grab objects that have fallen on the floor. You can adjust the height of the belt, but as far as I can tell you can't adjust the size of the ring. I don't know if the PSVR2's eye tracking helps with this issue. I played on the Quest 3. Lastly, you only have two inventory slots for healing items or explosives, so while you can craft bombs and grenades at crafting stations the chances are you often won't have anywhere to put them and will just be holding them in your hands until you find something to throw them at. A couple more spaces would have been nice. I still had a blast with it and plan to replay the campaign in co-op pretty soon.