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Showing content with the highest reputation on 12/11/2023 in Posts

  1. Armored Core 6 HELL YEAH!!!!! That is all. OK, I lied, that's not all lol, but it does sum up my thoughts. Definitively feels like a mix between third and fourth generation in terms of movement, it's not quite as fast as 4/FA, but it's def way faster than whatever was going on in 5/VD. Story and story missions also felt a lot more, not linear, since there's still some choices, but definitively more focused, For Answer had a lot more mercenary missions just "go blow stuff up" kind of thing, this time feels like every mission is contributing in some way to moving the story along. Overall, I loved it, it's great to see this series return, and I hope it did well enough to get a new one without having to wait another 10 years. There were however, a couple of things I wasn't a fan of, most of them minor nitpicks, the biggest one however, is the boss fights. Some of them were cool to look at, but most of them were kinda annoying, while being able to access the assembly menu in the reload screen is a huge welcome, it still doesn't change the fact that some bosses just felt almost impossible to beat without cheese builds. Beyond that there's a couple of things from previous games (specially from FA) I would have liked to see: Shoulder weapons/auxiliaries. The WHEELING03 + MUSKINGUM02 combination was one of my favourites in For Answer, really took missile boat builds to the next level. Weapon arms. Machine gun arms carried me through a couple of really hard missions in FA, would have been fun to see them return here, would also allow for heavier back weapons without needing to change the entire frame since you save some weight with these. Back mounted gatling canons. Related to the above, machine gun arms + gatling canons was really fun to use, chewed through ammo like there was no tomorrow, but it was well worth it. Bringing mercenaries with you. Story might not allow for this, but it was fun to be able to bring in another mercenary with you on missions in FA, choosing whether you wanted to take a smaller cut of the pay in order to bring someone who could solo enemies or get more pay but bring in a glorified decoy was neat. Company affiliation. Once again, not something the story might allow for, but it was a neat detail how you could choose to, at the start of the game, affiliate yourself with one of the companies or be a freelancer, choosing a company would give you a better starting AC but lock you to missions for that company, freelancer allowed you to work for whoever, but you started with a crappy AC. All of that is nothing though, I still enjoyed the hell out of 6, and can't wait to (hopefully) see more soon(ish). Grade: S
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