Metaphor: ReFantazio
I suppose there's some irony in finishing the game this week in particular. Having the selection of a leader end well is a nice escape from reality right now...
Overall, this is a pretty solid offering from Atlus. While it is basically Fantasy Persona (to a shocking degree, honestly), I found that its main differences from Persona were its biggest strengths. The story doesn't quite reaches the same heights as P5R but the press-turn combat system and the Archetypes job system both felt like a huge improvement over the more repetitive and limited One More combat from Persona. Press-turn felt way more strategic to me. If you play your cards right, you can dispatch enemies without taking any damage and get a boost to your combat rewards. If you don't, an encounter that could've been trivial can end up kicking your ass.
The way archetypes work together also adds another neat strategic layer. It clicked for me early on in the first real dungeon. I unlocked a new archetype and equipped it on a character immediately. Then I proceeded to get my ass kicked the very next fight. I thought about it for a bit and considered how my current archetypes could work together and came up with a strategy that carried me through the rest of the dungeon. That was way more satisfying than I ever found the combat in Persona to be.
Being able to use every archetype with any character is also great. Need a second healer? Just level up the Healer tree on any character you like. Want that character to still keep its original role? No problem, switch back and use skill inheritance to re-equip the healing spells you want. It's a level of freedom and customization that just isn't present in Persona/Demon fusion. I know I always end up feeling like I have to compromise and lose useful abilities. Here, though, you can build your party members pretty much exactly how you want them. It's great!
So yeah, while the game feels very similar to Persona in terms of structure, the combat is the one thing I felt was an upgrade. The story, not so much. it's fine, really, and there's a few cool twists along the way but ultimately it felt pretty basic. It's the one aspect of the game that made me feel like it could benefit from a Royal-style rerelease with added content.
Oh and the game is way less strict than Persona as far as time management goes. I didn't quite manage to do everything because I'm dumb and suck at time management but the last month gives you enough free time that I still managed to complete all the requests and max out all the followers' ranks. And that's despite me wasting a bunch of days traveling to places I wasn't ready to tackle on more than one occasion... If you plan things out a little better, there's a ton of breathing room here.
So yeah, overall this was pretty damn good. The fantasy setting was a nice change from the usual Atlus fare although I wouldn't necessarily say i preferred it. It was just a nice change of pace.
But now that this and P3R are out of the way, I really need you to reveal Persona 6 already, Atlus! And don't you fucking dare go back to launching as a timed PlayStation exclusive, I swear to God...