Indiana Jones and the Great Circle
So, that one kinda came out of nowhere for me. I had been following it and was hoping it wouldn't suck but that was about it. Well, turns out this might actually be my favorite game of the year. I knew I was in for something special when one of the early levels basically played like it was a new Thief game. And then I got to the first major area and suddenly it turns into even more of an immersive sim? Christmas came early this year!
Seriously, if you love immersive sims and were as crushed by the closure of Arkane Austin as I was, then do yourself a favor and don't skip this game. It's not a full immersive sim in the vein of Deus Ex but there was just enough of that DNA in there that I couldn't get enough of it. I can't remember the last time I went out of my way to get all the collectibles in a game before even finishing the main campaign just because I wanted to stretch the experience as much as possible. I could tell I was getting close to the end and I wasn't ready for it to be over.
And if you're a fan of Indiana Jones, then it's the best Indy story since Last Crusade and it's not even close. This feels like a true Indy adventure in a way that Crystal Skull and Dial of Destiny simply didn't. I finally got around to watching the latter last week-end and it's just not the same. It was alright for a final send-off for the character but it's pretty clear that Harrison Ford is way too old to keep making these. Most of the action is just chase scenes, I'm assuming because having a man in his 80s doing more elaborate stunts would be fucking irresponsible, and they got kinda boring after a while.
My one complaint is that the game is kinda stupid with its checkpoints. It doesn't save after you pick up a collectible, so it's possible to spend like 10mins exploring and picking a bunch of stuff up only to die and lose all of it because you didn't hit a checkpoint. There were a few times when I was going back through areas to get whatever I had missed and found stuff I had already picked up hours earlier but lost because of this bullshit. So if you die, you need to remember to grab stuff again otherwise you'll need to come back for it later. I hope they'll fix this in a patch because it was kind of annoying. Especially when you missed stuff in isolated areas like tombs and caves because getting back there can be tedious.
That was my only issue with the game, though. Overall, I absolutely loved it! MachineGames was not the studio I would've bet on to pick up the immersive sim mantle but this was a very pleasant surprise. I really hope they'll make a sequel to this because I'm definitely down for more.