Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/06/2026 in all areas

  1. Resident Evil Requiem I tried to take my time with it but I finally got to the end last night. One thing that always bugs me on my first run of a new RE game is that I'm always stressing out about how short it might be and worrying I'm going through it too fast. Especially this time since there were pre-release reports that it was 16+ hours long but as reviews started coming out that started going down to 12, 10 and even 8 hours. That must have been the in-game timer because my completion screen said about 10h30 but on Steam I have 17h, which accounts for the times I died and lost progress. I probably would've finished it faster if I hadn't played on standard classic but daddy needs his ink ribbons. For Grace's sections: no notes, 10/10, classic RE Mansion experience. Exactly what I want out of Resident Evil. The Rhodes Hill Care Center in particular was amazing. There's just something about the way the RE engine is lit that makes these environments such a joy to explore. The main Baker house in RE7 was the same way. You'll round a corner and at the end of a dark hallway there's a light revealing a door with a weird handle or something that you can't open yet but it's setup in a way that makes it so intriguing that you're already looking forward to finding out what's on the other side. If they're actually working on another RE1 Remake, I kinda hope it'll be first-person because it's so perfect for that style of gameplay. The one thing I'm not really a fan of is playing hide-and-seek with a monster you have no means of defending yourself against but thankfully that was only the case for a short section at the beginning. Also, what the hell was that orphanage section? Those kids genuinely creeped the hell out of me lol. Replaying it on subsequent runs is gonna be tedious, though. For Leon's sections: I was getting a little frustrated early on because of how for every hour I played as Grace I'd only get like 15mins as Leon but these sections were paced so well that I can't really hold it against the game. It helps that you get plenty of playtime as Leon later on. Also, if it hadn't been for all the glowing reviews, I would've been really worried early on because Leon's combat gave me strong RE6 vibes. But I think Max Dood said it best: Leon's sections in Requiem kinda feel like an apology tour for RE6. This is what they were trying to do at the time, it just really didn't work. They really nailed it this time, though. All tension goes right out the window the second you switch to Leon, but when I was exploring the ruins of Raccoon City I just didn't care because that TLoU-like gameplay loop was just so much fun. I kinda wish that section had been longer than just the one zone, though. I could easily see a full game set in the ruins of Raccoon City with a proper vendor and everything. Everything that came after was great, don't get me wrong, but once you go through that gate you're on rails until the end of the game. Even the short visit to RPD is pretty linear unless you go out of your way to find the few hidden items. I also loved how they went out of their way to cram as many callbacks as possible in there. When a certain someone showed up, I got so excited even if it was just for a short section. And I think this kinda ties into my main issue with the game. There's a lot of really great ideas but I feel like a lot of them could've been executed better. Not that they were executed poorly, I just feel like there was potential for something even better and meatier in the second half of the game. So yeah, overall I feel like the game was fantastic but I can't shake the feeling that some of it could have been executed better. Also, I need more content. It's kind of a bummer that there isn't a proper NG+ or even a Mercenaries mode in the game. I'm sure the inevitable single-player DLC is still a ways off, so hopefully Mercenaries is coming sooner but the fact that they still haven't said anything about it is a little worrying. For now, I'll have to settle for unlocking stuff in the bonus store and trying out Insanity mode. Also, if the rumors are true, I'm excited to go back to yearly Resident Evil releases for a little bit. Getting RE2R, RE3R and Village within a 2 year span was great and it made the longer waits for RE4R and Requiem more painful.
    3 points
  2. I too have beaten Resident Evil Requiem and I feel pretty much the same about it. Really good game, although sometimes during the Grace bits it feels like you almost have no choice but to take a hit because of ammo scarcity and a lack of evasive options. Even the original RE gave you a shotgun for when you really needed it. It's manageable enough on the default mode but I'm replaying it now in Classic mode where you need to carry ink ribbons to save and it's downright painful. It's always bugged me in this series that a measly key takes up a whole slot in your already limited inventory. "Oh no I can't pick up this box of bullets because there's a key in my pocket." Come on now. But that's really more of a gripe with the series as a whole than this game in particular. I still enjoyed the hell out of it.
    1 point
  3. Resident Evil Requiem I really liked this game. After the first half I was at a 10/10, but that got dragged down a little (not a lot) in the back half because it was more Leon-heavy, and I liked the Grace/Leon balance of the first half more. The last section is great though, everything I want from a Resident Evil game. Grade: A
    1 point
  4. Resident Evil Requiem Since I watched Vendetta, I've been hoping for something like that in game form, while 6 got the action right, it fell flat in many other ways, Leon's sections in Requiem however, finally delivered what I was looking for, his weapons, melee attacks, finishers, everything was awesome, even the didn't feel out of place, on the contrary, I loved that part lol. Leon's campaign is cool, badass, cheesy, with just enough tension and creepiness to keep things interesting. The only thing missing was a proper merchant. Grace's sections felt a lot like 7, the opening was pretty scary, though as soon as you get the ability to craft stuff it got a bit more actiony than I was expecting, antique coins are given to you like they're candy and it didn't take long for me to buy all the stuff you can get from those things, however, once blister heads were introduced I quickly regretted my choice to shoot my way through a bunch of encounters lol. The story was cool, The whole Wonder where it'll go now that Based on the ending (and a fair amount of copium on my part lol) if RE10 ends up being with the gameplay of Requiem, it'll be GOTY, GOAT, Best Resident Evil ever, etc. I don't think I do have some complaints lol, had to change to third person with Grace, even with wobble at minimum, there was something that felt off about the camera, didn't help that in first person, it doesn't feel like there's any difference between walking and sprinting. Speaking of, there's no real sprint here lol, Leon feels faster but that might be more because I'm running towards the zombies rather than away from them, Grace on the other hand, "oh, a giant monster is chasing me, time to power walk!" I get why, but still, running for your life should feel more like running for your life not, gently jogging for your life. The worst part of this game for me, was the section, and it'll be a pain in future playthroughs, I'd rather have House Beneviento over this kind of stuff lol, Beneviento at least goes by pretty fast on subsequent playthroughs since, once you know where to go and what to get, you can complete the first part pretty fast, this one however, is always "go here, wait, go there, wait, now go over there and wait some more", it's a pretty short section, but all the waiting makes it feel like a slog. Overall though, I liked it a lot, easily one of my favourite RE games. Grade: A+
    1 point
×
×
  • Create New...