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Just finished Spec Ops: the Line - awful gameplay, excellent approach to moral choices (all games should use this method), mostly good story. If you ever want a good example of morality and gameplay working together, play it on easy.
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You're both wrong. Clearly it's 'passable'.
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I had a ton of issues later in the game with what constitutes as cover and what doesn't. The fact that space was spring, heal and take cover did not help.
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I thought the gameplay was alright. Not fantastic but I didn't have any major issues with it. Really though, I think of Spec Ops the way I think of Walking Dead. You don't play it for the gameplay.
