

Tinkelp
Members-
Posts
53 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by Tinkelp
-
You can't purchase Jurassic Park anymore. That's why they're refunding you and supplying a coupon instead of only pushing the release date back. Keep an eye on your credit card statements and Telltale games page. Best case scenario: your refund will show up at the same time as the game being removed from your account. If the refund or removal happens before the other then contact support after a few days. I've had to talk to them before about accessing the Monkey Island pre-order bonus forum and they got back to me the next day.
-
The real question here is what constitutes "a game." Is it a single episode or a whole season?
-
The data in the latest update suggests that there's going to be a promotion with SpaceChem. New entries from items_game.txt in the spoiler below.
-
Watch the Game Trailers video first. The Youtube one are outtakes.
-
David Cage has a few interesting ideas but he's in need of an editor at best and a total hack at worst. This thread for Telltale probably isn't the best place to have a discussion on the subject of Cage so I'll just forward you to this first in a series of articles which covers plenty of the complaints I have with him.
-
Don't worry, it snuck up on everyone. Telltale didn't announce a release date for some reason. I'll be fine with that as long as David Cage has nothing to do with this.
-
It's out now. I finished it yesterday.
-
Seeing as how this is the result of a deal with Universal I'd bet my money on the movie continuity.
-
It's called Hostile because that was going to be the name of the game before they came up with the Commercialized Blood Sport of the Future setting. If you still can't get stuff to work then you can always post in their company's support forums or the Steam forum for MNC. The developers are very active in both.
-
What settings aren't being kept? Are your config files write-protected? "C:\Users\USERNAME\Documents\My Games\UnrealEngine3\HostileGame\Config" is where they are. You can also try deleting them and they'll be recreated the next time you launch the game if the problem is something inside them got corrupted.
-
I just joined a few servers that reported they had 12 slots open. They all had 12 slots open. Seems accurate to me. What went down? Total number of servers? This is sounding like it's a problem on your end. Every time I refresh I get a well populated list.
-
You're upset that the server browser showed you empty servers when the Show Empty box was checked off?
-
It's up on Amazon so yes it's as real as Duke's Boot is Mighty.
-
Wow, please tell me you did not just go there. "You think it's bad, therefore you must suck". I'm not a fantastic player, but I ain't too bad if I say so myself and even I agree with a fair few of his points. Also if you're watching bot lanes you won't see the assassins. Most tend to be outside your spawn. Which is oh so fun. I think his intended meaning is "You had preconceptions about how MNC would play and when the game didn't fit your ideas you assumed that it was the fault of the developers." Try encouraging Supports to hack the turrets, especially Long Shots. Hacking increases range and rate of fire and it won't divert the turret kill rewards away from you.
-
TF2 has slider controls for Game Volume and Music Volume. MNC has sliders for Main, Music, Effects, and Voice Overs. How can you have a problem with the sound effects in MNC when TF2 is even more complicated with more classes with more weapons on servers that allow for more players. If you can pick out a beeping sentry and a revved up minigun around a corner while pushing a rickety cart accompanied by the hum of the on-board dispenser the cracking of an ubercharge on standby from a medic that keeps insisting that you're a spy then you can make out bots shooting at a RockIt turret while a sniper rifle fires a few shots at an Assassin trying to flee by using a smokebomb jump. But the Spy DOES do things on his own. His role is to covertly slip behind players denying an area and take out the bigger threats quickly before the enemy team notices him so the attacking team can rush into a disabled and disorganized defense. That's doing something on his own for the benefit of the team. But it doesn't matter because TF2 and MNC are two different, yet similar, games with two different, yet similar, classes that have two different, yet similar, goals and operate under two different, yet similar, rules. Assassins would not be better if their cloak had perfect invisibility; a short, somewhat quiet whoosh sound that you only hear when activated or deactivated and an instant, animation-free instakill move. However that does not mean that TF2 would be better if Spies could blind everyone and disable sentries in a single AoE attack, jump insane heights without having to worry about fall damage and attack without waiting for the cloak to fully disengage. It's possible that this is on your end. I found on the troubleshooting thread on MNC's Steam forum. It may or may not work for you. Shit, you better go tell Irrational Games, Rocksteady Studios, BioWare and all those other game companies that still use it. I'm sure they'd be happy to immediately switch to a new and up-to-date engine for their upcoming games. For someone that doesn't care about how people react to your writings you sure are mad at my writings that are reactions to yours!
-
Each class has at least one good method for dealing with Assassins. Everyone can grapple them back with the alt-fire on their secondary weapon which is the Support's best bet with a shotgun blast followup. Gunners can use their upgradable grapple skill or slam to try to ring them out. The alt-fire for the Tank's Jet Gun does a lot of damage and activates almost instantly. Plus, he is the only class that can survive a back-grapple with the sword. Assaults can charge into them as soon as the grapple animation ends. Snipers should have freeze traps laid down around them and his grapple skill spins enemies around at level one and can perform throws at level two. Above all else, being aware of your surroundings is the best counter there is. If you hear the cloak then you should spin around and jump and hover if you can. They can't grapple you if you're in the air. After that isn't not hard to take down the class with the least amount of hit points. Assassins and Spies both have similar skillsets that can greatly hinder the enemy team but they're both fragile and easily dealt with by paying attention for their warning signs. Saying one is deadlier than the other is absurd and even more so when you realize that you're comparing two different games that operate under different rules and goals. Apples to oranges. Noise is the same thing as noise, it would be bad if people talked, but nobody talks, so it's better then having nobody talk. What? Anyway, Uber is a new company and this is their first game. They don't have the resources Valve does so they focused on making their gameplay tight over hiring voice actors to say a lot of superfluous lines no matter how funny they could have been. Five maps. That will be fixed soon enough. They've made a new map for DLC on the 360 (Already included with the PC version) so more being on the way is possible but they're focusing on squashing bugs and improving things like the server browser and such. Plus, an SDK has been promised but there's no ETA at the moment though.
-
What precisely is indistinguishable from what else? Scramblers make a humming noise and emit a sickly gas. Assassins make a loud and distorted electrical noise and their cloaks are team colored. Assault mines beep quickly and throb on the surface they're attached to. There are plenty of distinct clues about what's going on. Take more time to learn them. Also, you can mute Mickey in the options menu if you're that dead set against having . The Spy. He's not overpowered in my opinion, he just has no place in the game. He's far too independent with his near-silent and perfectly invisible cloak, to the point where the game makes it extremely easy for him to solo and run around wearing disguises without any regard for his team or what should be his ultimate goal (insta-kill backstabs that take less than a second to perform, etc.), or anything else because he can just kill things without any help from anyone. Contrast this to the Assassin in MNC, who absolutely needs help if she wants to get more than a handful of back-grapple kills (Which take a few seconds to complete during which she can be shot off by a nearby player/bot/turret) per match, if that (even the best Assassins). Relying more on the help of the teammates = helping the teammates themselves = better team players. I don't think Valve software realized this when they made their "lonely desperado" class. That's not what netcode is. The server browser isn't as robust and compact as the one for Steam but it's perfectly serviceable. Filter empty and full servers, restrict to a specific map, sort by ping. Hell of a lot better than what was in place for the beta. It's hardly the fault of Uber and it doesn't stop the game from looking pretty damn good. Quit grasping for things to complain about. If you didn't enjoy the game then move on to something else. Don't go posting as if this is a shit game and that we should be ashamed of liking it.
-
The best local, four player coop games to play with friends.
Tinkelp replied to dmcshinobi's topic in General Gaming Chat
I was going to write a huge list of games but then I found Co-Optimus and I now feel completely useless. Wish I found it before I wrote up pitches for a bunch of games. Just pick a system then use the filters on the right side. -
The best local, four player coop games to play with friends.
Tinkelp replied to dmcshinobi's topic in General Gaming Chat
Castle Crashers being ported is news to me. Still, he's probably talking about the 360 because Inferno is a title from the indie section on the marketplace. -
The best local, four player coop games to play with friends.
Tinkelp replied to dmcshinobi's topic in General Gaming Chat
All the games you mentioned are Xbox 360 games. Do they have to be for that system or can we suggest games for other platforms? -
Both control schemes are fine and the PC ones can be rebound if you so choose. I don't know what the 360 population is nowadays but it was going strong for a good while.
-
I've only seen it 3 times. First was when I installed the beta in the first place, second was after the last beta update with the test reset and the last time was when the game was released. I haven't seen any bug reports of players going through the tutorial more than once for unexplained reasons so you should be fine from now on. The point of the tutorial is to get you acquainted with the mechanics and objectives for the game which apply to all the classes. The Assault was probably picked as the tutorial class because his gamestyle is similar to most other shooters. He shoots a gun, has a grenade launcher and throws out bombs. I can't think of an FPS that did have a detailed tutorial that showed off each and every aspect of all the classes. TF2's only lets you play as the Soldier and briefly touches on the mechanics of the Engineer by showing his constructions pre-deployed in the gameworld. In my experience this is typical. I don't see how this is irony.
-
Can't imagine why, it's Unreal3. Their config files haven't really changed since the first engine.
-
C:\Users\YOURUSERNAMEHERE\Documents\My Games\UnrealEngine3\HostileGame\Config\HostileEngine.ini ResX=1920 ResY=1080