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Outside of technical stuff, perhaps I am missing a component or few to how I judge my enjoyment of a game. I currently have gameplay and story. I feel like I am missing something.
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They're looking for a way to articulate that.
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Art style maybe? But yeah, like Ethan says, I think you're trying to quantify a qualitative measurement.
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I'm not even putting numbers on anything. I'm just unsure of what to call games like MGSV. The best way I've heard is that it's an abomination which are superb in gameplay but terrible in everything else.