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AdventureRidge

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  1. The in-game time is 1:1 with local server time, so 2pm in the real world on an EU server will be 2pm in-game. It's a little irritating at times, as the players seem to shift from dark servers to light; pretty much no one enjoys night time games especially alone. You end up with a few daytime servers absolutely swamped while the night time ones are empty or slow to fill. They definitely need to start players out with something more considerable than the flares. A kinetic torch would be cool, like Metro 2033, but you have to stop and be vulnerable while you wind it up for a few minutes of charge. You can find everything from cars to jeeps to choppers. All of them need to be repaired and often need parts replaced, which you'll find while looting
  2. I honestly can't see why it wouldn't be more cost effective, and popular, to simply create drop-in co-op in Skyrim, maybe with a few extra maps thrown in there as an expansion pack, standalone even. The engine is there, albeit I guessing not particularly designed for it, the assets are there, the mechanics would need a little tweaking unless it was simply co-op and not PVP. It just seems they're making a whole other game to sate the ravenous calls of Skyrim fans for a co-op mode. Could they not just modify the Creation Engine to facilitate co-op play? The fact that modders have managed to get part way there with some scripting leads me to assume that Bethesda could do it without too much trouble, and wouldn't need to dedicate the finances and manpower to creating a completely new title.
  3. I've been playing this pretty endlessly for the past few days. I've been murdered twice and have fallen from a lighthouse breaking my legs leaving me crippled and stranded on a remote island. All in all, a good few day's work. My latest character has been my most interesting so far though. I started out in Kamenka, which was brimming with Zombies, so I headed North to the smaller town of Pavlovo. I was hoping it'd be quieter, but by the time I reached the outskirts the zombies were building up and I heard gunfire from within so I hoofed it back into the woods. I stumbled across a deer stand, and was hoping for some major loot, but the only redeeming item was an extra water bottle and a map. I moved back toward the coast, this time hoping Komarovo would offer me some respite from the harsh lootless life I had been experiencing so far. I made it into the town unseen, but accidently dropped by backpack, it bugged out and I couldn't pick it up again. Eventually, with zombies encroaching, I opted to abandon the backpack and headed toward the sea as an easy way out of the town. I was seen by a walker, and chased out of town for a solid few miles. I saw another survivor's corpse on the beach while I was fleeing, but didn't have an opportunity to go back and check it out. I looped around and headed back toward Pavlovo, hoping the deer stand might have spawned some new better loot. It had, an M1014 shotgun, and a few slug rounds. I should mention, this was at the cost of a few Makarov rounds, as a zombie caught me climbing back down from the deer stand. After dispatching those 2, I decided I'd get my bearings now that I could (I'd forgotten I had the map) and opted to head to the even smaller town of Bor. Bor is set into a small valley, so it's quite well hidden from those that don't have have the means of working out where they are, so I felt pretty safe moving in there. I looted the first building I cam across, but the zombie count was increasing near to 1000 so I decided I wouldn't be staying long. I found some extra flares and Mak ammo and moved off North again in search of more valuable booty. Through a hilly woodland I crested to see Drozhino and in the far flung distance, the radio tower on Green Mountain. Drozhino happens to have a supermarket and inside, boy did I find a treasure trove. 3 Czech backpacks filled with food, ammo and other provisions, not to mention more strewn around the floor. A pair of binoculars, 2 M1911 pistols, 2 Winchester rifles, and ample ammo for said rifles. I picked it all up, filled by newly acquired Czech Backpack and headed out of Drozhino, I knew I wouldn't be back any time soon, my firing in the area no doubt attracted more than a few bandits or less than friendly survivors. Once in the plains surrounding Drozhino, I took a quick moment to get a good look at the radio tower with my Binos, it looked clear enough. I moved forward into the woodland ahead, stopped short of a large break in the forest between me and the radio tower. I left the game then. Figured I wouldn't push my luck any further...until tomorrow. So, as far as discussions go, Day Z is probably the best thing to happen to Arma 2 since Arma 2. To add to the length of this already lengthy comment, let me add the story that so far has proven the major "I'm getting the shit outta this mod." factor for people I tell about the game. I was in a regular Day Z server a couple characters ago. This wasn't a roleplay server, so no over dramatic acting here. I'm overlooking Chernogorsk, wondering what to do now that a group I'd been trailing refused to let me join them. One city over, in Elektro, a fellow is explaining how he's been shot by bandits. He had been bleeding out, but stopped the blood loss just in time with a bandage, however, his blood level was so low now that he couldn't walk for more than a few minutes without passing out. He'd spent the last 15 minutes asking for help from someone, anyone, and luckily for him a friendly survivor offered to run into one of the deadliest cities in the game to rescue this guy. So his rescuer moves into the city, and get within a few feet of his new injured comrade...only to be suddenly overwhelmed by zombies. Our hero being eaten alive, the injured fellow has seen this as a chance to make a break for it, and uses a gap in his passing out to run from the city, all the while screaming "I'M SORRY MAN, I'M SO SORRY!" to his would be rescuer, now but a mangled corpse in the center of Elektro. It was both hilarious, sad, and exciting all at the same time. EDIT: Here's one of the maps I use for navigation, and for anyone to look at if they'd like to plot out my route from the story. Kamenka is in the bottom left of the map, and all the towns I mention spread out toward the North East from there.
  4. Wallpapers you say?? Stumbled upon this link whilst trawling Reddit. It's an incredibly lengthy list of the top wallpapers on the site. So yeah, hit up Wallbase, search for what ya like, and watch billions of images appear.
  5. No! DON'T GO WITH HIM! God dammit I hate cliff hangers.
  6. Doesn't look like anyone's addressed the Underground vs. Metro/Subway one. I know I've spoken to a few Americans who've given me funny looks when I say "Take the Underground." No doubt they imagined some dirty cave system through which I traveled to work every day. As far as I know, most (all?) other places call it a Metro or Subway. A nick name for it is "the tube" because the carriages are like tubes you see. Speaking of which, I've never heard a nickname/slang term for the Subway or Metro.
  7. I'm partial to really simple box art. Well, I'm drawn to anything that's simple by design, so the Skyrim box art appeals to me.
  8. How very dare you! SIX SHOOTERS AT HIGH NOON, WE SHALL DUEL.
  9. Hello, I'm OkayOctane, my friends call me Chris, but you can call me Jessica, or Dave. As we speak, I'm watching "The Wickerman" so excuse me if I get distra- HOLY CRAP THAT BEAR JUST PUNCHED THAT WOMAN. I'm a Media Production student who runs a video game blog in his spare time. That's..pretty much all I do. I also ate a burger earlier, and it's sitting nicely in my tummy. You know when you eat something and it sits just nice? Yeah, like that.
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