Death Stranding
This is one of those games that's going to be divisive for years to come. It is very much a Kojima game and if you didn't like Metal Gear Solid this is most certainly not going to change your mind. I think people will either love it or hate it with not much room in between. I personally loved it, though that doesn't mean I was never frustrated with it, but more on that later. People looked at this game and thought "What do you DO? It's not just delivering cargo the whole time is it?" I can say that yes, with a few story-related exceptions, for the most part the whole game revolves around making deliveries. However, this isn't completely aimless like No Man's Sky. There is a fascinating world and storyline tied to the deliveries you're making, and I can honestly say I have never seen a post-apocalypse premise quite like this one. Each delivery you make for the main mission reveals a little bit more about this world and all those confusing and enigmatic elements from the trailers are gradually peeled back until it actually starts to make a weird kind of sense. I "get" this universe now after finishing the game, and that's oddly satisfying.
Of course, if all you care about is the gameplay then whether or not you enjoy it is going to depend on your patience. The main gameplay loop is taking cargo from Point A to Point B. However, you often have a lot to contend with. Your cargo and all your supplies take up visible space on Sam's body, and if you weigh him down too much in one area it's going to affect his movement so you want to try to distribute the weight of what you carry evenly between his back, his shoulders, and his hip straps. There is an auto-optimize button to streamline this, but sometimes even then you will still want to manually rearrange certain items. Once you've got your cargo all sorted out you still have to worry about rough terrain, raider camps, bad weather, and invisible monsters called BTs that can seriously ruin your day and your cargo if they catch you. You have a shoulder mounted device that can help point out where and how far away the nearest BT is, but even with that you're going to run smack into one if you act recklessly. It does not pay to be rash in this game, because losing your balance or taking a hit will usually result in a piece of cargo flying off of you. While you can usually recover it, you will often be in situations where it's better to just run for your life and give up whatever you dropped as lost.
The neatest thing about this game is the online features. Kojima boasted that he was making a new genre of game. I don't know if I'd go that far, but I will say what he did with the asynchronous multiplayer is really neat. You know how in Dark Souls people can leave behind messages to help or warn other players? Picture that, only people can also leave behind actual structures and tools for people to use. I was frequently relieved to find that some kind soul had built a bridge or left a ladder behind in a place where it really helped me out, and I know for a fact my structures helped out others because the game is quite enthusiastic about letting you know when someone uses your stuff. You can reward these helpful players by giving them likes with the touchpad. Unlike real life, likes actually do something here by helping you level up faster and also making it easier for you to discover other players' structures. If a structure requires certain items to build or upgrade, multiple players can also chip in materials to help it along. If a player ends up losing a piece of cargo, it gets left behind for other players to pick up. If it's a supply item then you can use it yourself, but if it's a delivery item you can finish the delivery yourself or stash it in a locker for someone else to grab. Either way, multiple hands helping a delivery reach its destination means more likes for everybody who contributed to the effort. Oh yeah, and players can also donate unneeded items to shared lockers that other players can access, which gives you extra likes for your generosity. While it is possible to play this game offline in the sense that it won't lock you out if you're not connected, trust me when I say that you don't want to do that. This game is very much meant to be played with everyone working together and helping each other out.
A lot of people say they couldn't get through this game and I kind of understand it. It doesn't really open up until chapter 3. Until then you're pretty helpless. You have no vehicles, no real self-defense options, and no better way to do all your deliveries than just hoofing it the entire way. You eventually get all these things, but the beginning of the game is just a lot of walking and climbing without much else going on to keep it interesting. Even after you get all these things, if delivering cargo over treacherous terrain and through hostile territory doesn't sound like something you can have fun with then Death Standing probably isn't for you. It's a very well-made game and technically astounding, but they definitely didn't go into this trying to make a big, crowd-pleasing game that would appeal to everyone. You have to be able to appreciate a slow burn to get much out of this.
Oh, and the actors give some fantastic performances too. I usually hate when people add big name celebrities as voice actors or mocap actors just to cash in on their name and then the performances they give are underwhelming because they either didn't take it seriously or because video game roles are simply outside of their skill set, but these people really gave it their all. If you're going to insist on having big name actors for your video game, this is how you do it.