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So Breath of Fire 6 is a thing...an mmo rpg...for phones. Goddammit.
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Sort of. I have premium games, most of which I got free. And I'm talking 10-20 dollars as the normal asking price for them. So, I'm wondering where is a good price point for a mobile MMO RPG. This is how the market is shifting, so setting prices for typically console/PC games is interesting to me.
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But $20 is much less than typical console/PC games and that's what XCOM was sold at.
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I'm not arguing your point, as I think you are saying it will probably be about $20, much cheaper than a console full price and not that interesting or needing a lot of thought. Well, yes. But, I do manufacturing-cost accounting. We essentially cost items out, figure margins, and calculate COGS, as well as setting price points. So, it's interesting to me, and probably not anyone else.