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Im bad at detecting this kind of stuff(I actually didnt mind KZ2's aiming), but what was the general consensus on Bioshock 1's aiming? Is it just me or is it really sensitive?
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I tried Bioshock on both 360 and PC, felt very awkward on both, to the point that I couldn't make myself finish it.
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Shooting in general was just awkward in that game, what with aiming being weird and weapons feeling hollow.
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Thats what I thought. That's what always bugged me about Bioshock - the guns have no force. Splicers just drop like bricks when you kill them. Its very weird that they overlooked that when the rest of the game is so polished. Im not a huge FPS fan, but I gauge how much I like an fps with how the guns feel when I murder someone with them. Theres a certain "satisfaction" that you get with a good FPS's weapons.
