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Why did Audiosurf never make it to consoles and handhelds? Was it not that popular enough?(Zune doesnt count because no one counts the Zune).
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Creative has had some great products and so has Cowon.
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IMO it was kinda neat, but probably not enough there to sell it to a lot of the platform licensing guys. Also it may be hard to license the tech to import music libraries - I know it was technically possible but really iffy on PSP - only Pro Race Driver 2006 did user music that I know of.
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PS3 can play user music in games and 360 can play user music as an OS function, but I don't know if either is allowed to get close enough to properly analyze the tracks...
iOS is a good candidate, I think. Groove Coaster did a great job of that very thing (though IMO, put a lot more game into it.)