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Jayl3w
Jaylew's Achievements
Newbie (1/14)
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May or may not be exactly why I picked him. Though, once I unlock the card-slinging dude, he may get put on the backburner. EDIT: I'm also, apparently, incredibly bad with any non-caster champions. Especially Alistar.
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Started playing last night and, oooh boy, I'm frelling hooked. Even when I lose miserably I'm okay with it. I will note how much I hate Master Yi, though. He always wrecks my shit as Veigar (who is my homeboy).
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I made jokes about how "I'm seriously going to CRASH and BURN" due to everyone going into hysterics in my middle school. Yeah, I was that guy. Mind you, at the time, I only understood that it inevitably meant someone was going to be getting the star spangled banner shoved up their ass. It was only after I saw an entire nation of somewhat rational people allow themselves to be manipulated through abject fear that I felt true terror.
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It's possible, though I have remarkably less time than before. Saturday or Sunday night (EST, my time) is looking like my only reliable days free, so, we'll see. I haven't tried Pathfinder yet, but I run 3.5 because it's what I know best (well, other than Advanced D&D, but not many people can handle the raw manliness that it represents). That, and it was the last official rule set I played before they bastardized the game into 4.0 which, as has been said, I refuse to play after my first time.
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Why a lot of people think it will end up failing: You're required to use Origin. I have been hyped for TOR since the first rumors started surfacing, thrilled at the hope of a story-driven Star Wars MMORPG (what with my bitter feelings toward what happened to Galaxies), and psyched at BioWare's take on an MMO in general. ... and then E3 happened, and my interest took a complete frelling nosedive. Call it bias, call it a long string of horrible consumer experience, but I want nothing to do with an EA controlled delivery platform. At all. I'm okay with dealing with EA as an outlier, briefly checking their support forums for answers to bug problems, the occasional customer service call, that sort of thing. But the thought of dealing with them even a fraction of the amount I've had to deal with Blizzard over the years (the amount most long-time MMORPG players have to inevitably deal with customer support for their chosen game)? Pass. It makes me sad, really. Everything about the game itself sounds so good... but I just wont deal with EA anymore, not as a proprietary entity.
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Who basically tossed $40 to indy devs this week? This guy.
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Anyone who stands upon their high, righteous, and potentially delicious horse and spout claims of piracy being stealing, I have one question for you: Have you ever borrowed a friend's game, beat it (or, at least, played it until you were done), and then returned it without every spending a dime on the process? If you said no, then congratulations! You have every right to cherish that stick lodged so firmly within your anus. If you said yes, then here's the keys to your new apartment on Hypocrisy Street. This is why piracy is not technically considered stealing and why these arguments can even exist, because though we're talking about it on a massive scale, and with strangers rather than a friend, the concept is still fundamentally the same. This is no more outright theft than making mixtapes/CDs for people is/was (does anyone still use CD players?), and due to this ambiguity the worst that pirates may be charged with is copyright infringement. I'm not saying piracy in-and-of-itself is morally acceptable (depending on your personal morals), but the old adage that "Piracy is stealing" is no more than blatant fear tactics taken by the publishing industry in hopes of curbing loss of sales. Loss of sales, mind you, that come primarily from an aging industries refusal to adapt to the changing world of technology and consumer independence. That being said, you bet your ass I've downloaded games. To be fair, though, it's not something I do often and only with certain games (I refuse to give Ubisoft a dime of my money, so long as they insist on that horribly restrictive-assed DRM of theirs) or, as is more often the case, DLC packs. The latter is simply due to my personal objection to how DLC is being approached these days, where they not only charge often exorbitant prices for very little true content, they plan DLC before the game is even released. Maybe it's just me, but I find it infuriating that they create content that could easily be released with the original game, but actually plan on making you spend extra money for it anyway. DLC should be for content created after the fact, as a means of improving upon what they released with concepts and content developed and created later. Other than that and certain TV shows, I tend to support companies I have faith in (for example, though it would have been easy and meant I could eat that week, I bought Duels of the Planeswalkers 2012 on release), even if I'm unsure of the quality of the product I'm purchasing. It's only if I'm truly wary of that particular company that I'll outright pirate a game, and even then I usually buy if it truly was a good game. Oh, and I always pay for MP games. That's one way to be sure of my purchase. Edit: Totally my first srsface post on here since I came back, and months behind, but I couldn't help it. I feel like I have to explain the first part SO DAMN OFTEN.
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Sorry for the delay, girlfriend was back for the week and all my time was absorbed. Anyway, so, seems like not much in the way of interest here, but I'll keep checking back periodically. I'm also thinking of starting a group with local players (my local game shop has a bulletin board for players seeking games/games seeking players, and there's a huge number of players without a group. Considering making little logs of our progress and showing it on here, maybe getting to see how my campaigns run will draw a few second looks.
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Well, I'm not the conventional DM when it comes to D&D, so if you decide to give it a shot that'd still be cool. I take more of an open-ended approach to adventuring. For the better part of three years I ran a campaign in which the party split into three groups and traveled the world separately, all of their own volition, yet working towards the same goals without realizing it. I also imagine folks wanting the occasional change of pace, and I've been meaning to try out a Shadowrun campaign (still fantasy, but scifi fantasy in a good way). I can make a point to remember if we ever go that route, assuming this pans out and becomes a regular thing.
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So, it's a pretty simple though. Earlier, a few of us in the PXOD Steam chat were discussing out longing/love for/of Dungeons and Dragons and, after some nostalgic discussion and a Demonoid link, Dean and I started a tentative plan to host a weekly/bi-weekly game played via Skype. For those of you not in the know, Dungeons and Dragons is a tabletop RPG set in, well, whatever the hell realm the Dungeon Master sees fit. I've been playing the game since I was seven years old, but for awhile now I've been without a group to lead and, as Dean mentioned, I'm not the only one who longs for a campaign. Basically, this game would be on a set night once every one or two weeks, and we're looking for anyone else who might be interested and/or willing to set that time aside to play. I personally have a few requirements (and, since I'm to lead this adventure, I guess that's important) and though I don't know many of you very well, and will be relying on Dean's say-so to decide on you eligability with this little experiment in fun/awesomeness, I feel you should know them from the start: 1. Be willing to play on the decided-upon time unless emergencies won't allow it. I'd be taking time off from work that I really shouldn't be taking, in order to make sure this game can be played, so I'd hope you'll be willing to show up for it barring extenuating circumstances. 2. Don't be a douche. I mean, if it's funny than SOME douchery is acceptable, but if I notice someone never seems to roll anything but positive, useful rolls... well, let's just say you can play a different game* 3. You'll be needing Skype and some dice/a dice roller program, and at LEAST the Players Handbook for D&D 3.5. We can provide you with the means to get at least what you need digitally, if interested. 4. Be willing to have fun. We don't need to be, and frankly shouldn't be, serious-face the entire game. A little good-natured fucking around is always fine (in fact, the best games are 70% game, 25% fucking around, and 5% ordering delivery), so if you get to be a tightwad I'll get sick of you pretty gorram quickly. 5. DO NOT FUCK WITH YOUR DM. I'm serious, this isn't for my sake, it's for yours. Last time someone decided to nitpick the difference between a Search check and a Spot check, I made their character go blind by being skull-fucked by a gang of kobolds infected with various STDs. Don't tempt me. Other than that, we're just looking to see who's interested and what day would be best for everyone. Don't let my little list deter you, I wont be a douche about it if you don't end up feeling it's the right scene for you, and I'm perfectly willing to help walk new players through the game when they get lost or confused. Specifics on the rules and how the game will work are still to be decided, but if you're interested let us know! *The game is called Hide and Go Fuck Yourself With A Rake
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I look perpetually tired, it's just the way my face is shaped I guess. This was on Towel Day, I literally just got out of a 15 hour shift.
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Dean convinced me to come back, for those of you who remember me! ... /realizes that would be nobody /sobs inconsolably