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GunFlame

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Everything posted by GunFlame

  1. A lot of folks moving around all over the place. Recent changes made me realize how few decent options there really are for discussing games. Sure, there are some hardcore fans of specific genres and IPs that have places to go to. But for other gamers, ones that love the craft and want to discuss in detail, there really are few places that offer this. Some forums tend to circle the same discussions (like the Piracy argument, that's a dead horse), so it's important to have new content, new topics to discuss. There's a sound bunch of rational gamers here, so that's a nice safe spot for basically talking games, but I still think something's are missing. Hopefully you pleasant folk who put together the content can work something out, so that more of the discussions can actually center around the articles that get posted here. Anyway... I kinda digress, making this a little off topic...sorry bout dat.
  2. Finally...tomorrow we move. The rent is going to kick my ass, but I'm still looking forward to having a bit more comfort.

    1. WTF

      WTF

      Home or Office? If it's home good luck. In the process of a move myself should be in the new place Monday. Office move comes later in the year :)

    2. GunFlame

      GunFlame

      Home. A desk change may come at the office, but that'll be it for now. We've just had most of the furniture delivered, it's now the tedium of moving the cloths and nik-naks. But it's all good! :D

    3. WTF

      WTF

      Glad to hear that :). I'm in the process of packing. Some new furniture and stuff will arrive on Monday and Tuesday. It'll be really nice to move and be sorted in :) So I can understand it totally. Glad to hear it's going good :)

  3. Finally...tomorrow we move. The rent is going to kick my ass, but I'm still looking forward to having a bit more comfort.

  4. I'm all Bleached out again... I finished watching the Bount arc (which was super dull), and now getting into the Arrancar arc. I've read all of the Manga up to the latest issue, but I've just become fed up with the Anime, the Bount arc just killed it for me... I'm interested in watching the Zanpakuto Rebellion, but that's about it. Right now, I dunno what to bother watching. I reckon my Anime phase is done for a couple of months, I guess it depends it something sparks my interest. I've got plenty of recommendations, but being burnt out on Bleach, and the Bakuman Manga has done me for now. Maybe I'll take a dive into some older stuff, a little Cyber City Oedo,Legend of the Four Kings, Patlabor (which is the best!!!) or Tenchi Muyo...maybe even Rayearth or X. It's been a while. I've been wanting to watch 12 Kingdoms for ages, but I can't find it anywhere...
  5. I'd love an updated version of XII, it's the best game of the series and it'd look fantastic if it was all HD'd up. But I wouldn't expect it to ever be part of a collection with X and X-2. I think a package with X and X-2 would be fine, but I don't think XII needs to be a part of it. XII already has it's own established world, and it's already been extended with Revanant Wings, so it should stay separate.
  6. There are numerous things that Publishers, Developers and Distributors should try and do or improve: - Quicker localization and multiple region releases - Region free consoles - A flexible pricing model based on content (games do not need to be $60) - The above, but including DLC - No DRM - Cross platform support (Valve's lack of console support, and the Skyrim/PS3 situation) - Ownership bonuses/Club bonuses (Own a lot of CoD, get free stuff) There are currently very few (if any) piracy measures that actually improve the experience of owning a product. There is no incentive. Piracy measures actually make purchasing, playing and owning more difficult and less desirable. With this being the case, how can it be considered anti-piracy? It's more like anti-consumer. Steam shows people will buy. Software sales show people will buy. The fact that the game industry and market is growing, shows that people will buy. Piracy measures are in place to counter the mythical "lost sale". Instead of countering this, they should try and increase sales and appeal to more buyers, players and owners. There are loads of ways that companies can go about increasing sales. But to make it more difficult to buy and play, is certainly not a way to do that.
    1. fuchikoma

      fuchikoma

      Awesome. But if you were blind, you'd have no idea what that video was about. :P

    2. GunFlame

      GunFlame

      I know, I actually thought of that during the end of the clip!

  7. Square-Enix's virtual joystick/analog is complete dog shit. It makes Chrono Trigger play like a bag of asses.

    1. Show previous comments  5 more
    2. TCP

      TCP

      I learned my lesson with Final Fantasy 1 on iOS. Then I learned it again with Secret of Mana. Fortunately, I only have to suffer twice to actually remember my mistakes. Never again, Square Enix. Unless it's Final Fantasy IV or VI....... :(

    3. Faiblesse Des Sens

      Faiblesse Des Sens

      It's not like these games (not counting Mana) have action sequences...

    4. GunFlame

      GunFlame

      It still impacts the enjoyment.

  8. I'd rather play it on a console, or at least with a controller. I had more fun physically playing Champions of Norrath and BG: Dark Alliance on the PS2, than playing Diablo II and Torchlight on the PC. I just don't have the coordination for Mouse and Keyboard.
  9. Where's My Water? Is a pretty cool game, I wouldn't by it, but 20 levels for free, that's okay. I thought I'd had enough of these kind of puzzlers, I guess not...

  10. http://wii.ign.com/articles/121/1215619p1.html Catch 22 People pirate it, which shows that there is a demand for a game they may not get, so now Nintendo may go onto think they shouldn't release games because they'll just get pirated.
  11. Groove Coaster is a pretty cool game...Sonic 4 on the iPhone is not...

    1. madbassman39

      madbassman39

      I want to know whose idea was it to give sonic 4 a virtual thumbstick instead of a virtual d-pad, because that was a dumb idea for a sonic game.

  12. I honestly don't think there are that many characters that are deep enough, or stories that go deep enough, where the sexuality of the character would be revealed. As far as we know, a lot of main protagonists could be gay if they haven't specified or shown that they are straight. And when they do show that they are straight, it's far from subtle. It's smack in the face innuendo, or more common now; sex. Even though you could be gay in Mass Effect, there's hardly depth in the character. Master Chief could be gay, Joanne Dark could be gay, Doom guy, Jill Valentine, Ryu, Cammy, your Dragonborn, any character who hasn't had it clearly defined. Video Game characters are still so shallow; their likes, dislikes, preferences, feelings, moods, really don't matter. They barely have an impact. They go from character moment, to gameplay moment, shattering any possible personality consistency or relatability. Maybe this is actually a positive for games in an odd way, maybe Grey Fox is gay, but he just gets treated like anyone else regardless of his sexuality.
  13. Procrastination is the bane of my existence.

    1. Pirandello

      Pirandello

      Hmm. I'll say something about this later.

  14. Knacker? That's like bollocks/balls. Or something can be knackered, as it, it's in bad shape/worn out.
  15. Happy New Year folks! I'm looking forward to a very busy, yet very exciting year. Looking to release my first fully solo Produced and Designed game in Jan, and another shortly after. That's to begin with.

  16. I have to shave my holiday beard tomorrow...:(

    1. Show previous comments  1 more
    2. SomTervo

      SomTervo

      Tonight for me. Sadface.

    3. fuchikoma

      fuchikoma

      I have to shave my holiday bread tomorrow... Maybe there's a limit to how many times you can re-gift fruitcake... hmm...

    4. TCP

      TCP

      I had to shave mine a few days ago, thanks to a small amount of aboriginal ancestory via my mom's side of the family, my beard comes in all patchy (either that or I'm not very manly...).

  17. Balding...I feel your pain... ;_;
  18. So, Tribes Ascend...it's not my cup of tea at all. It's like Halo on steroids (I don't mind Halo though). The jetpacks make for ridiculous, but ultimately frustrating play in my opinion. I only played 6 games, and enjoyed it in spurts, but it's just too unstructured for my tastes. I can see the appeal, but as I said; not my cup of tea.

  19. Anyone in the Tribes Ascend Beta?

    1. Show previous comments  10 more
    2. excel_excel
    3. Luftwaffles

      Luftwaffles

      Thanks for the invite btw, Dex.

    4. deanb

      deanb

      I'm just wondering if there was a plan to throw together an event for some point. (Since I've re-read what I put and it reads a bit harsh :P)

  20. I'm limited on time, and cashflow, so my gaming has been...well...limited, so I'm going to be watching some "Let's Play" stuff. I watched some on Xenoblade Chronicles, that game is very pretty, but it reminds me loads of Rogue Galaxy. Anyone play the both of them?

    1. Show previous comments  2 more
    2. madbassman39

      madbassman39

      I always wanted to try out rogue galaxy, never got around to it.

    3. GunFlame

      GunFlame

      You should try and pick it up, it's aged well due to the graphics style, and it's still unique in the JRPG genre to keep it relevant.

    4. BrainHurtBoy...2

      BrainHurtBoy...2

      Played both. I recognize the artistic similarities. I love them both, but I prefer Xenoblade of the two.

  21. Fetch Quests! Sometimes, they work and fit suitably in with the game, but often they are just an obnoxious way to add length to a game. I do not want to run from one place, kill or retrieve X amount, and then return to the guy for thanks and a crappy reward. Like I say, some fetch quests can be okay. They tie to the story, they offer great bonuses. But some are like I said, just there to pad the content. I would love to see an end of them, or at least the ones that 100% fit the label; Fetch Quest.
  22. The Vita buttons and d-pad are so small! And the analogs feel a little loose, and close to the d-pad for the left one. That said, I've yet to play a game on it, but I think that the PSP's d-pad and buttons felt better.

    1. Show previous comments  2 more
    2. fuchikoma

      fuchikoma

      I just held it like a NES/SNES/PSX controller - fingertips underneath, palms off. The newer "piano black" ones aren't confidence inspiring, but I've never fumbled it while playing.

    3. madbassman39

      madbassman39

      does the vita hook up to your TV and a PS3 controller to play on your couch or something like that? or just use the vita with a TV?

    4. TheMightyEthan

      TheMightyEthan

      @fuchikoma: yeah, when I did that I always felt like it was sliding down out of my hands, so I'd have to use my pinkies to brace it, which then made the outsides of my hands start to hurt after a while.

  23. I can't see it happening, but I would imagine that they could do a good job. They are a solid studio, and shown that they know how to make a Nintendo franchise sing. Although, I would like to see them do a little more first. I think Metroid was a little out of left field when it came, but keep in mind that although Metroid is Nintendo's franchise, it's definitely no Zelda. It's the same with Donkey Kong; Nintendo have given him to other companies in the past (Rare), so it was no surprise that Retro would get a shot at it. Now, Mario Kart is a little different. This is a Mario franchise, but still very far from being part of the platform games. It's also on the 3DS, take that as you will. But I think a Mario Kart on a home console, carries more weight than a Mario Kart on a hand-held, regardless of it being a new hand-held. Do Nintendo trust Retro with Link? I'm not sure. By the sounds of it, a collaboration may be possible, but Retro having a decent amount of freedom is debatable. If that was the case, what would be the point in Retro taking part in developing the game?
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