(Light spoilers regarding gameplay. No real story bits.)
I didn't think I could hate a game as much as this.
A description!
Ten minutes of cutscene that's not interesting (basically "I shaved my head 'cause um... I shaved my head. Also I know where the girl is. Also, people don't like me!"), followed by two minutes of following a little kid (who yells at you for being slow, but THE RUN BUTTON IS DISABLED FOR NO REASON AT ALL), followed by five minutes of cutscene, followed by thirty seconds of walking across a cesspit and up some stairs, followed by another minute of cutscene, followed by walking down an alley, followed by another minute of cutscene (half way down the alley), followed by another ten minute of cutscene (my controller fell asleep)... and finally, FINALLY, gameplay. After two or three minutes of gameplay, you step into a room, a cutscene with a cokehead occurs, then you step out... and more cutscene.
The breakdown was around 35 minutes total, with three minutes of gameplay, two minutes of walking, and thirty minutes of cutscene.
Other sections of the game are a bit more generous, but still... it's pretty bad. It's about a 70/30 cutscene/gameplay ratio. Even simple things, like climbing ladders, are cutscenes.
Worse still, there are at least three sections where Max is incredibly beat up so he walks REALLY SLOWLY, like the end of Mass Effect 3.
The game is hard only because they've lowered your health significantly--which is frustrating, because it means you can't bullet time and shootdodge as easily as you'd like. Worse still, the health system is broken. Ideally, whenever you're injured, Max will bullet time and shoot the guy who injured him, taking a pill automatically to recover. It's a great idea, but about a third of the time, Max couldn't shoot the person who injured him because that person was behind cover, could see me but I couldn't see them, because the gun was out of ammo (and Max can't reload), because Max can't swing the gun around (often because it got stuck against cover)... Oh, and sometimes, even though you have pills, it doesn't work.
Also, there are one-hit kill enemies, an escort mission for a pregnant woman, certain bits where you're supposed to do X or Y without knowing (like, "hey, go kill those two snipers through this bus window! Any time spent moving means that another person dies instantly!" or "hey, use the attack button to melee this dude--what? no! YOU CANNOT SHOOTDODGE. DON'T YOU DARE SHOOTDODGE!"), and, last, but not least: shooting galleries.
If you thought Gears 3 was bad about taking cover and shooting (and do note, I love Gears of War 3, so when I say this was bad, I really mean it), Max Payne 3 is worse. There are entire sections where you pull L2, pull R2, and then repeat until each enemy is dead. The game, even on soft-lock, automatically zooms into certain enemies (rather than a Halo or Gears-style stickyaim), making shooting them a cakewalk. Problem is, you can't just aim down the sights like you would in ANY OTHER THIRD PERSON SHOOTER EVER. One time, I died because I tried to zoom into a guy and shoot him, but the game LOCKED ON A DEAD GUY ON THE FLOOR and I got shotgunned in the chest.
There are at least five sections in the game where you don't move at all and just wait for people to move by. Then you shoot them. Two of these are sniping sections, and you can't even zoom--and sometimes, the game takes control of your scope and moves it all cinematic first persony. They're tedious and unfun.
There were five times (three of which ended with gunfights) my controller died, because the wait was so long (so I died almost instantly).
Also, the story's just bad. It's like... bad TV bad. There are a lot of "uh... okay?" moments throughout the story--NeoGAF's Max Payne 3 spoiler thread does a far better rundown on this than I could.
PC version, I'm hoping, will be better with free mouse aiming (though still bad writing and 70% cutscenes). The PS3 version, which I played, was terrible.