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Nearly half of game design is just getting the "feel" right. If shooting is fun it can make up for crap level design.
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Hard Reset's level and encounter design actually ruined the game for me and no amount of good-feeling shooting could make up for it.
Also, for as much love the original Deus Ex gets, I've never managed to get past the introductory level. I far prefer Human Revolution. /heathen
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Liberty Island, you mean? Yeah, it's not a great opening level, to be honest. The game only really hits its stride about a third of the way through.
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Ok, "crap level design" was too strong. Good feel can help make up for a bit of mediocre level design

