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Apparently triple buffering and disableing v-sync is what makes the Crysis 2 DX11 work great. It's so pretty.
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Most console games typically run around 30fps. 60 is talked about mostly because it's the limit your monitor can display for most people. Technically though the vsync shouldn't be causing the microstuttering that is happening with Crysis 2.
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It buffers your frames. Yeah it'll cause stuttering.
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Well, that assumes you're working ahead. Triple buffering helps solve the problem for some reason. It confuses me.
