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After playing a shitload of Mass Effect: Andromeda, I think Bioware needs a better set of writers and directors (or whatever position is responsible for coordinating and overseeing the high-level plot and scenario design) as well as better gameplay designers. After Horizon:Zero Dawn, any company making open world actiony RPGs ought to make a serious guy check about whether their core combat and enemy designs can stay fresh for dozens of hours. I'll post more coherent thoughts over the weekend.
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So basically they need an entirely new team?
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Still haven't played it, but I get a ton of Andromeda videos on YouTube now. One I watched was the movie night. That one was actually written well, so there must be some talent in the team. Probably can't stick to lore though, but the game seems to have its moments.
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TCP: Nah, just the leads.
Atomsk88: I like a lot of the idea of it, and some my issues with the combat system apply to ME2 and ME3 as well. Bioware needs to make the shields/health/armor differences more pronounced and go back to enemies having armor and health rather than armor or health, but also make them different (shields are flimsier but block damage and can regenerate; armor does not regenerate but is tough to whittle down; health is the weakest so only the most basic mobs should have health only or health should play a more interesting role before armor and shields are whittled down).
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