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MetalCaveman

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About MetalCaveman

  • Birthday 01/12/1993

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    metalcaveman
  • Website
    https://www.youtube.com/user/TheMetalCaveman

Profile Information

  • Gender
    Male
  • Location
    Mexico
  • Interests
    Anime, videogames, metal.

Gaming Identities

  • Steam ID
    Metalcaveman
  • Gamertag
    metalcaveman
  • PSN ID
    CavemanOfSteel

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MetalCaveman's Achievements

  1. Ninja Gaiden 2 Black More accurately, Ninja Gaiden Sigma 2 Black. This builds upon NG Sigma 2 improving things, removing some of the boss fights that were added for Sigma, removing an area in the late game that was pretty annoying, plus some other good stuff. Overall, it's a pretty big improvement over Sigma 2, still doesn't beat OG 2 IMO, but if you don't have access to OG 2, this is the next best thing. Grade: A+
  2. Digimon Story: Cyber Sleuth Though it has some serious issues with localization/translation*, it was still a really fun game, with a cool story, ending had me in tears lol. *Some stuff doesn't make sense, other stuff feels out of place, in the Digiline thing for example, there's this message exchange that went a little something like this: What?! Being the complete edition, which includes Hacker's Memory, there's a ton of Digimon that you can get, I was able to get pretty much all I wanted for my main party, only one missing was Beelstarmon, but I don't know if she was around when these games came out lol. Fun thing, on Switch (don't know if this happens on PlayStation), putting the console on sleep mode doesn't stop in-game time, this means that any Digimons you have on your farm will continue to level up. This makes it super easy to end up with Mega Digimon early on, depending on how often you play, it's cool though, because you can leave a Digimon on the farm while you do other stuff, then when you come back to play, you can add that Digimon to your party and they'll have leveled up a bunch, no need to grind for XP. The main dungeon does get a bit repetitive, different floors have different gimmicks, but it all kinda looks the same, however, that didn't bother me that much. Only thing I had an issue with was the last boss, felt more like a test of patience than a challenge, but that was mostly due to my party, apparently depending on which Digimon you have, you can end that fight super fast. Definitively recommend this one if you're a fan of Digimon. Grade: A+
  3. It looks cool, but it also doesn't feel like real gameplay, looks really choreographed, way too smooth for a boss fight IMO. With a title like Total Chaos I was expecting full action stuff, not creepy horror stuff. This one was pretty interesting, not too sure about the rogue-lite aspects though, but it could be fun.
  4. Would like for some of this stuff (mostly the Gabecube and the controller) to be available here, but I doubt that'll be the case lol.
  5. RE3R might be the worst of the bunch tbf, unlike RE2R, 3 cut out a good chunk of the original, including branched paths and a full boss fight, honestly, I'd recommend checking out the original if you can, way better IMO, even with how old it is.
  6. Edit: In case image doesn't work, game is Digimon Survive Been looking at this one for a while, was going to get it on PC, wait for the next Steam sale, but then I looked on the eshop and it was on sale there, cheaper than on Steam too.
  7. Lords of the Fallen (2023) Easily one of my favourite non-FromSoft Soulslike lol, but it also has a bunch of issues. One of the biggest ones is how it handles item descriptions, yes, lore being hidden in item descriptions is not a new concept, but this game takes it to another level, by locking the actual content behind stat checks lol, this results in my favourite bit of lore in any Soulslike ever: Riveting. It's not a low requirement either, put about 30 points into inferno and I was still getting that message, don't know what level you need to reach before it actually tells you stuff. Boss fights were pretty disappointing too, either strength is super OP or bosses are just pathetically easy, in three playthroughs I only died a couple of times to bosses, first one was from a boss with attacks that fill the entire screen with effects, making it impossible to see what's going on, second was when I used the wrong buff on my weapon, my attacks were barely making a dent, when I switched to the right elemental buff the boss melted in less than a minute lol. Some pretty cool designs here, but the actual fights are disappointing. There's this area that's super dark, and it's by design so cranking the brightness in both the game and my tv did nothing, that place was hell to go through, though a recent update did increase brightness in that area so that one's been fixed. Enemy variety is super limited, and not helped by the fact that most of the bosses you fight will be immediately used as normal enemies. There's also some technical jank, crossbows have this line that helps you aim, except for me it would disappear every other shot, making sniping enemies take way more ammo than it should lol, there are also some spots were your character can get stuck, not even when going off the main path, just when following the main path you'll run into, "there's this one spot in these stairs that's home to some kind of gravitational anomaly" kind of thing. The endings (there's 3 endings) are also pretty lame, one of them is lame all around, with nothing cool or interesting happening, the other two are more interesting, specially the radiance one, with all the Adyr stuff, but the main issue is that for all endings, all you get a is short cutscene, all the cool stuff, the actual ending, happens in a black screen with some text describing what happened next. There isn't much variety either, one is just "Everyone dies and gets eaten by monsters", another is "Everyone dies because you're all sinners!" and the last one is "Everyone and everything dies, the end". In spite of all this, I still liked it a lot, when playing, the combat and exploration brought me back to Dark Souls, in a good way, it was cool to explore a side path, find a ton of stuff and then end with a shortcut to the beginning of the area, combat felt good, with some cool systems, like how ranged weapons use ammunition, instead of having a bunch of each type of arrow or bolt, you can use anything you want, and it all uses the same items to recharge. Spells being tied to buttons instead of having to cycle through them made buffing before big fights way faster too. There's also some cool armours and weapons here, really liked my last playthrough, with this cowboy-crusader style: Overall, it's a much MUCH better game than the previous Lords of the Fallen, but not without some issues, that it released in a pretty broken state and so close to Lies of P and Shadow of the Erdtree didn't help, still, if you're looking for that classic Souls feel, I'd recommend this one. Sequel is looking pretty cool too. Grade: B+
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