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MetalCaveman

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About MetalCaveman

  • Birthday 01/12/1993

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    metalcaveman
  • Website
    https://www.youtube.com/user/TheMetalCaveman

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  • Gender
    Male
  • Location
    Mexico
  • Interests
    Anime, videogames, metal.

Gaming Identities

  • Steam ID
    Metalcaveman
  • Gamertag
    metalcaveman
  • PSN ID
    CavemanOfSteel

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MetalCaveman's Achievements

  1. Based on some stuff shown here, I wonder if they'll do the That'd be cool.
  2. Resident Evil 4 Remake OG 4 is my absolute favorite RE game ever, and while that didn't change after playing this one, I still liked it quite a bit. The cheese is still here, sure, it's different cheese, but it's still here. Really neat that there's now another tier of upgrades, so if you have a weapon you like, there's no need to replace it for a "better" one, you can just keep investing into that one. Couple of things I didn't like, but these are mostly nitpicks, the lake section felt a bit needlessly long imo, the Chicago Typewriter has been replaced with the VASTLY inferior Chicago Sweeper, weaker, worse accuracy, have to pay a good amount of pesetas to get infinite ammo, etc. They really butchered my boy . The removal of the Laser is pretty lame too imo, finally, I prefer OG 4 Ada voice lol. Grade: A Resident Evil 4 Remake Separate Ways This one I liked more than the base game, possibly even more than OG Separate Ways lol. Grade: A+
  3. Photo mode coming soon. Minigame coming May, hopefully Mercenaries lol, also story DLC is in the works, but that one's going to take a while.
  4. Playing RE4 remake, OG did this too, separate inventory for key items and treasures, would be neat if Requiem had the same system.
  5. Resident Evil Requiem Since I watched Vendetta, I've been hoping for something like that in game form, while 6 got the action right, it fell flat in many other ways, Leon's sections in Requiem however, finally delivered what I was looking for, his weapons, melee attacks, finishers, everything was awesome, even the didn't feel out of place, on the contrary, I loved that part lol. Leon's campaign is cool, badass, cheesy, with just enough tension and creepiness to keep things interesting. The only thing missing was a proper merchant. Grace's sections felt a lot like 7, the opening was pretty scary, though as soon as you get the ability to craft stuff it got a bit more actiony than I was expecting, antique coins are given to you like they're candy and it didn't take long for me to buy all the stuff you can get from those things, however, once blister heads were introduced I quickly regretted my choice to shoot my way through a bunch of encounters lol. The story was cool, The whole Wonder where it'll go now that Based on the ending (and a fair amount of copium on my part lol) if RE10 ends up being with the gameplay of Requiem, it'll be GOTY, GOAT, Best Resident Evil ever, etc. I don't think I do have some complaints lol, had to change to third person with Grace, even with wobble at minimum, there was something that felt off about the camera, didn't help that in first person, it doesn't feel like there's any difference between walking and sprinting. Speaking of, there's no real sprint here lol, Leon feels faster but that might be more because I'm running towards the zombies rather than away from them, Grace on the other hand, "oh, a giant monster is chasing me, time to power walk!" I get why, but still, running for your life should feel more like running for your life not, gently jogging for your life. The worst part of this game for me, was the section, and it'll be a pain in future playthroughs, I'd rather have House Beneviento over this kind of stuff lol, Beneviento at least goes by pretty fast on subsequent playthroughs since, once you know where to go and what to get, you can complete the first part pretty fast, this one however, is always "go here, wait, go there, wait, now go over there and wait some more", it's a pretty short section, but all the waiting makes it feel like a slog. Overall though, I liked it a lot, easily one of my favourite RE games. Grade: A+
  6. Probably won't finish my current run of 4 and 4R before it comes out lol.
  7. Probably started way too late, but I'm doing a bit of a Resident Evil marathon before Requiem lol, going through the Raccoon City trilogy, finished REHD, RE2R and starting RE3R soon, think I can get through that one fast since it's so short, OG RE4 shouldn't take that long either since my last save had everything unlocked lol, the remake of 4 is the one that might take a while.
  8. Biggest surprise was learning that running out of stamina (ki in this game) leaves you wide open lol, also loot, there's tons of loot, kill one knight and they explode into a bunch of items.
  9. I hate the One Dangerous Zombie thing in Resident Evil HD lol, reacted too quick, then BOOM, lost most of my run. Also started Nioh (yes, the first one ), been on my backlog for a while and finally decided to give it a try, off to a rough start lol.
  10. 12 Is Better Than Six This was a thing lol. Hotline Miami style, you die in one hit, enemies die in one hit, with a top view of the action, the art style is neat, music's not bad either, the actual gameplay can be annoying though, pretty much all weapons require two actions to shoot, which makes sense given the western setting, but it still takes a bit to get used to, reloading takes a fair bit of time too. The game never tells you this, but you can take ammo out of a weapon, until I read that in the Steam forums I thought it was impossible to get more ammo lol. Got it for free, if you have it, it's worth checking out, otherwise, I wouldn't really recommend it, story is meh, and there were a couple of levels that were really annoying (melee enemies are a nightmare lol). Grade: D
  11. Painkiller: Black Edition Lots of enemies, cool guns, excellent music, not much more to say lol. Pretty fun, holds up well and ran without issues. This version also includes the Battle out of Hell expansion. Grade: A+ Painkiller: Battle out of Hell Ten new levels (sorta, last one is just a boss fight), some new enemies and a lot more sources of frustration lol. Unlike the original one, which started out in a traditional hellish setting, with graves, creepy cathedrals, and skeleton knights and then ramped up to more modern and weirder settings and enemies, this one does the opposite, ending in some rather boring levels. More importantly though, the platforming is incredibly frustrating, there's a couple of areas where you need to do some jumping, including most of the ninth level, and it's annoying as hell, specially with how wonky physics are, try jumping and if you clip debris or the edge of a platform you'll go into orbit lol. Doesn't help that some checkpoints are placed in hard to get locations, so it's easy to spend a good chunk of time just making your way back up, miss the checkpoint and end up all the way back down, I was actually pretty close to dropping it when I reached this part in level 9 where I kept missing the jump to get the checkpoint lol. Some of the boss gimmicks are also pretty annoying, specially the last boss. Rest of the game is still fun, but the platforming and design of the last couple of levels really drag down the whole thing. Grade: C-
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