Jump to content

MetalCaveman

Donator
  • Posts

    3,182
  • Joined

  • Last visited

  • Days Won

    283

Everything posted by MetalCaveman

  1. The Suffering: Ties That Bind In a word: Downgrade. Yes there's a bigger arsenal, but now you can only carry two weapons at the same time. There's more enemies, but the addition of more human enemies just results in some really frustrating fights. The city environments and NPCs never match the feel and atmosphere of the first one, in fact, it feels more like an action game with monsters, rather than a horror game. The story is also a weak point, the first one is no masterpiece, but it works, this one, retcons a bunch of stuff and changes other in a rather lame way, one of the worst parts for me is when this character from the first game shows up, summarizes the events up to that point and goes "Seems like a pathetic retread of a recent favourite doesn't it?" The fact that they knowledge it in such a way was more annoying than funny IMO. The reveal of a certain character's identity was also pretty bad, getting the good ending on the first one, I was really interested in who the Colonel was and what beef he had with Torque, who the Colonel was and how he was connected to Torque was a disappointment. Also ran into a bunch of bugs, had to reload checkpoints several times after NPCs or events failed to trigger properly lol. Overall, I'd definitely recommend the first one, even though it shows its age at times, this one, skip it. Grade: D-
  2. The Suffering Played this game aeons ago, on PS2, but never made it past the prison section lol. Kinda glad I never made it past there back then though, don't think younger me would have been able to clear the last boss. Overall, it holds up pretty well, outside of jump/dodge being mapped to one of the triggers, there aren't any super weird controller shenanigans, the gameplay is pretty simple but that works in its favour, the main thing is that the voice acting for most NPCs is hilariously cheesy, so much that it clashes with the atmosphere and monster design. The last boss being a gimmick boss is also pretty annoying, specially with how hard it is to actually hit the target while dodging attacks. There's also a morality system, leading to one of three endings, good, neutral or bad, managed to get the good ending lol. You get good or evil points depending on certain things, some actions give good points, some give evil points, some give you a choice, or you can do nothing and get the neutral ending lol, these are pretty obvious for the most part, help a prisoner escape the island and you get good points, keep turning on the electric chair, and you get evil points, some are really hard to get though, simply because of how hard it is to keep NPCs alive in this game. Still you don't need to get all of them for any of the endings you want. A neat thing that ties to the story, Torque carries a photo of his family, depending on your choices, the photo will look cleaner or dirtier and crumpled, looking at it tells you which path you're on. A good way to start spooky month, now onward to the sequel. Grade: B+
  3. Fully expect this one to get cancelled, but if it does come out it could be fun. 10 Minute gameplay video, the car chase looks slow, and not a huge fan of all the QTEs but still looks fun.
  4. February 6. January 30, sooner than I expected lol.
  5. Thought this game wasn't real lol, then they suddenly release this, still looks too good to be true, but
  6. Still going through Wuchang, and was looking at either this or Lies of P, this one was cheaper lol.
  7. That sounds really cool and nightmarish at the same time.
  8. I was hoping Lies of P would be somewhat unga bunga friendly lol, like how Bloodborne had Ludwig's, Pizza Cutter, Kirkhammer, and other stuff like that.
  9. For me it's been the opposite lol, the fact that parry isn't a core mechanic in Wuchang made it feel like a breath of fresh air. I don't like parrying, I'm not good at it, so not having it is alright by me. Though it's kinda there, in the Long Sword skill tree, you get the deflect skill, not 100% the same though. My main issue is how everything is part of a skill tree, stamina feels too low for me, but if I want to put some points into it, I need to look for the endurance nodes and put points into other nodes until I unlock the endurance one, then finally put some points into that one. I'm also playing Ghost Recon Wildlands, went back to it on PS4, playing it while on the exercise bike, but found that some of the trophies I was going for were bugged (mostly collectible stuff), after learning the only way to fix this was to delete my save and start again, I decided to instead try it on PS5 lol, don't know if it's some setting with the console, the game's compatibility or what, but on PS5 there's some brightness issues, normal gameplay is way too dark, using night vision is way too bright, so mostly just playing during in-game daytime, thankfully it's easy to change the time lol. Hopefully trophies aren't bugged here, otherwise, I think I might try Nioh, or Lies of P, or Lords of the Fallen.
  10. HELL YEAH!! Thought this looked cool, but apparently it's going to be some kind of PvPvE thing(?). First person Soulslike, Cowboy has a 48 minute video of pre-alpha gameplay, looks cool.
  11. Elden Ring Nightreign I do wish it had more cool modifiers and mechanics, but it's still pretty neat as is. Given the amount of stuff they haven't brought over from Elden Ring, I'm looking forward to future updates, adding smithscript weapons would be really fun.
  12. Sekiro After several restarts I finally finished this one lol, every time I played, I would stop for a bit, forget everything and then start again, this time I finally pushed through. Easily my least favourite FROMSOFT game, and it's 100% on me, while I can see why it gets the praise it gets, specially the combat, it is also mostly not for me, I saw mostly because I did really enjoy the stealthy bits, going around a level, tracking enemies, taking them down one by one, running away to lose aggro, all that was cool, it's when you actually have to fight, specially during boss fights, that the whole thing comes crashing down. Doesn't help that unlike other games, Soulsborne or otherwise, every guide for Sekiro is just "git gud" there's no other way lol, no builds, no shortcuts, there's a couple of cheeses (and I did use one for one of the last bosses lol), but mostly, the only advise is just "learn how to play, memorize each attack of each phase, then git gud!" The story, presentation, voice acting (played with JP audio) and music are excellent though. Think I got the bad ending? I have no desire to play through again for the other endings though. The way the final boss fight ends was really cool. \m/ \m/ Some of the bosses were amazing to look at, the design of these things is awesome, even if the actual fights were hell. Except for the visually impressive, but one of, if not the easiest boss in the game. Overall, I'm glad I played it, I can see why people like it so much, but I also don't want to play through it ever again. Grade: B+
  13. IMO, Yeah, it's pretty bad, tried to be a Soulslike in the worst way possible lol, still, I enjoyed the other two a lot, so still kinda hyped for this one.
×
×
  • Create New...