Black Myth Wukong
I really liked this game. It's kind of a soulslite (rather than soulslike). The combat feels a lot like a souls game, there are shrines that function as bonfires, and normal enemies respawn when you use them. It's missing an actual souls mechanic though, you keep everything when you die, which changes the risk-reward dynamic of exploration. It also doesn't have the shortcut-heavy level design, which makes more of a difference than I would have expected.
Overall it's very well done, the world is cool, the game is gorgeous, it's great. However, there are a few weird decisions that drag it down. There are entire really basic mechanics (such as upgrading your armor) that are easily missed entirely. There's no map. The entire structure of the last chapter is... a choice. Ultimately it was fun throughout, a few frustrating bosses aside, and it ended strong, so I'm happy with it.
Grade: B+
It would have been at least an A-, possibly an A, if not for those weird choices dragging it down. Hopefully they do another game and improve upon that stuff.