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Showing results for tags 'PS4'.
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Sony's Prototype to Virtual Reality Not much else to discuss other than "it's happening now." I mean, there have always been the rumors that Sony has been wanting to do VR, and now it's here after all those years. It's suppose to seamlessly function with all the PS4 accessories for a more immerse experience. You know, I'm still not sure where I stand on the VR stuff. It's definitely something I'd have to try first for myself before nearing the excitement levels others have for Oculus Rift and now "Morpheus."
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So Sony is giving a free (permanent) copy of Jurassic Park: The Game to anyone who signs up or renews 1 year of Playstation Plus by the 8th. Does anyone on here have Playstation Plus? How good are the incentives?
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Previously known as Project Beast, being developed by From Software and produced by SCE Japan. http://blog.us.playstation.com/2014/06/10/bloodborne-coming-exclusively-to-ps4-in-2015-new-details/#sf3256567 "In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns." That's going to be a thing. Looking forward to it. \m/ \m/
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Figured this deserves its own thread. http://www.eurogamer.net/articles/2017-01-27-ace-combat-7-now-coming-to-pc-and-xbox-one-as-well-as-ps4 It's also going be on PC, PS4 and XOne, so that's a thing. VR compatibility is also pretty cool, though I ain't buying a PSVR anytime soon.
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DOOM ETERNAL \m/ \m/ Looks great, love the grappling hook, the Crucible, everything, can't wait! \m/ \m/
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FUCK YES CEL DAMAGE HD IS COMING TO PS4 PS3 VITA! I fucking loved that game. For the longest time my primary screen name was "Enchilada!" because of that game (a cheat code changed my Xbox's LAN name to "Enchilada!").
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QR link: http://dotconnexion.ubi.com/ So this looked pretty damn nifty. I'll update with video once it hits online. My main issue is it was going fairly well until the gun fight started up. Also the pre-game bit talking about PMC conspiracy stuff didn't have me going in with high-hopes. edit: And the gameplay video:
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Been playing the beta for a bit and boy do I have some thoughts. But first, a couple of trailers: So, first things first, this is quite different to Wildlands, Wildlands was already a severe departure from previous GR games and this one goes further. I've seen it compared to The Division, though I only played the beta of it so I can't go into details, there's another game that it reminds me of, Destiny (kinda). So here's the thing, there's now a ton of RPG-lite mechanics, things like loot, levelling, unlocking skills and even special abilities based on the class you pick. Starting with classes, the big thing is that they don't really matter. Whatever class you pick, it only determines what your special ability is (something I've rarely used so far) and it also gives you a small bonus with different weapons, for example, Assault has a skill that heals you after every kill and makes you harder to kill and gives you a bonus with shotguns and assault rifles. You also get a special grenade but outside of the medic drone, the other two classes aren't that useful. In terms of skills, all classes have access to the same skills, perks, etc. So regardless of which one you pick you'll still get to unlock whatever skills and perks you want. Skills are separated by different categories, unlocking two skills in each category unlocks the next one. There's a weird progression here where getting stealth skills unlocks the assault category. I assume that progression in the full game will be slower, so far, I've been able to unlock a fair amount of skills and have found that some of them either don't work, or don't really work as advertised. I unlocked a skill which gave me a perk that's supposed to mark enemies within range, and either the range is stupid small or it is not working as I've yet to see it in action, even when bumping into enemies. Some skills are related to the ingame store which I'll get to in a bit, the skills themselves are meant to unlock things to buy, like better weapons and vehicles. Next, the other biggest thing: The loot. Here's why I say it reminds me of Destiny, there's your player level and your gear level. Your player level goes up as you complete missions, kill enemies, etc. Your gear level goes up as you get better gear. As usual, you'll find new stuff in chests, from enemies and from completing rewards. You can also get blueprints, which allow you to buy a specific weapon from the store whenever you want, so if you have a favourite, you can sort of just stay with it, except that it seems to stick to normal rarity only, there's a skill that supposedly increases the quality of blueprint weapons, but I reached max level before being able to unlock it. The thing is... Gear level kinda doesn't matter(?), you'll get a warning when fighting enemies with a higher level, but you can still kill them in one shot if you aim for the head. Supposedly, in normal combat gear level means you're harder to kill and enemies are easier to kill, though I've yet to notice any difference. Even the Wolves, the strongest enemies in the game aren't that hard to kill if you aim your shots. Drones are another story entirely as those things are annoying as hell and seem to be geared towards co-op play. It is possible to destroy a Behemoth solo, just probably not worth your time. Customisation was also reduced, you're now much more limited in terms of what accessories you can equip and you can no longer modify things like barrel, trigger and stock. Also, and this was really annoying, when buying an accessory for a weapon, it does not tell you which weapons can equip it, I ended up buying a bunch of grips, only to find none fit in the weapon I had. One thing I do like is that when you obtain information on an enemy base, if you look at it on your map it tells you what gear you'll find there, so if you're looking for something in particular, you don't necessarily need to wander around aimlessly until luck brings it your way. Of the bugs I ran into I won't comment, being a beta/demo/whatever, there's some issues to be expected. Couple of things that may make or break the game depending on how you play: The new objective system. You no longer get a waypoint to your destination, instead, your mission will say something like "North of PLACE, southeast of OTHER PLACE" and then you have to look in the map, find that place and use a beacon, even then, you'll have to navigate there yourself. With how big the map is, how hard it's to drive around and the new injury/fatigue system, it makes it a chore to get to certain places. Speaking of, the second thing is the aforementioned injury/fatigue system. Injuries happen when you take damage beyond a certain point in your health bar, after you get injured, your mobility is reduced and you'll stumble and fall pretty often. Thankfully, outside of battle it's easy to deal with injuries, just use a bandage (of which you have infinite uses), during battle it can be a pain, but there are other, limited use items that can help with that. In general however, it's too simple to be anything more than annoying for most people and not in-depth enough for hardcore survival players. Well, that made sense in my head, hopefully it makes sense here as well. TLDR: Tiered gear feels out of place and doesn't make much difference Classes are mostly pointless All skills are available to all classes Fatigue/injury system is too much for casual players, but probably won't be enough for more hardcore survival fans Customisation is limited and convoluted, specially for your outfits The map is huge and a pain to navigate, also you have to find your objectives yourself, no more waypoints So yeah, I was looking forward to it, but after playing the beta I feel like I got my fill of this game, there's some stuff I like, but enough that I don't like that it makes me feel like I should just skip this one. Or wait for some kind of complete/GOTY/ultimate edition.
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There's no topic for this game yet, hmm? So when AC:B was released I read and saw a couple reviews, and despite it being called Assassins Creed 2.5 I still wanted to get it. So I did, and I'm not regretting it. I love the fact you can scout for other Assassins and send them out on missions. I have checked out the multiplayer too, and I'm still getting the hang of it. So far I'm at level 6 or something, and I've only really participated in the Wanted mode. I should check out the Alliance mode. Also I heard two new (free) DLC modes have been added. What's your take on the game, singleplayer/multiplayer?
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Bungie's new project: http://www.joystiq.com/2012/05/21/activision-bungie-contract-reveals-four-game-plan-code-named-de/ The reason I'm posting it here is because I'm wondering if the timed Xbox exclusivity is some remnant of Bungie's deal with MS, or just that they're more familiar with the 360.
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Let's get everyone's ID in here. Maybe we'll play some games together. I'm Sindodrums.
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So I searched and could not find a thread for this, which seems odd as I think I remember some people discussing it, but whatever. So, the Dead Money DLC just came out for PC ( and I imagine will for PS3 later on today). I haven't finished the main story yet (haven't played since the holidays, actually) but I've been meaning to get back into it and this DLC could be the reason to do so. Since I'm pretty sure at least some people here must have played it on 360 by now, I was wondering about something. I know it raises the level cap to 35, but do I need to be that high level to play it, or would I do fine on my current level (think I was around 20)?
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Looks cool, though from what I've seen, it seems like this is one of those games were if you don't have a group of friends to play with it's probably not going to be nearly as fun. Open beta starts this weekend and you can preload it right now.
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Seems we don't have this topic yet. Anywho: http://www.develop-online.net/news/38916/Sony-studios-begin-PlayStation-4-projects PS4 games are supposedly in the works. I know there's already word from a few third parties on working on next-gen engines. 2014 seems quite late though. I'd be expecting to see some sign of a new console at next years E3 from both MS n Sony. The final line about R&D would definitely imply they're working on a next gen console though.
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So anyone else got this on their radar? I've yet to finish the first(Got a fair few RPGs I need to polish off actually) but it was very enjoyable so I'm definitely hyped for the second. The regular and collectors edition are amazing too. They're really pulling out all the stops. I'll probably just get the regular version, it's a good price and I don't think I need Geralts bust. The regular edition 'just' includes: The Witcher 2: Assassins Of Kings game Making of Video DVD Official Soundtrack World Map Game Manual and Game Guide Pamphlet and Cursed Coin 2 x Papercraft Figures of Various Game Characters For £25($40), which is well below most new PC titles. My main concern would be the first game, built on Biowares NWN Aurora Engine was a bit crappily optimised. But there's a new engine here so I'm hoping that's better. The combat I want to see as well. The first game was quite different for combat to other games. And it could take an hour or so to get into the flow. But once you're into it, then it feels pretty great. The choice stuff is also pretty good. With somethings early on in game not having any result until later on in the game. So you kind of have to pay attention no 'oh damn chose the wrong option, lets go back to an older save' cos this would lose you hours and hours of game play in Witcher. If folks have yet to play I suggest giving it a shot.
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"It's been a long time coming... almost there"
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Got my fingers crossed for this one. I've not seen much in the way of hype or footage, but I've really enjoyed Ninja Theory's previous works, and I'm confident this will hit the mark once again.
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Final Fantasy XIV A Realm Reborn. The new version of Final Fantasy XIV that the game will be updated to and eventually next year I guess will release on PS3. Announced of course with a CGI trailer and no release date. I guess it'll do well on PS3.
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An adventure game developed by the company that made Remember Me, this time seemingly focused primarily on the time-rewindy puzzle solving. Sounds great! That was always the most interesting part of Remember Me to me.
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So this is a game that seems to have a fair bit of hype and I'm not sure on the why. The whole "procedural" stuff with a billion planets n what not seems a bit silly given there's no way anyone will visit that much places, and on top of that after a while it'll seem quite samey I'd imagine. It's also hardly like Minecraft (That I've seen so far) in being able to sculpt the worlds to your will, you mainly seems to just be flying around from planet to planet, popping out for a jog, then off to the next one. The current hype just seems...strange. Anyone that's hyped for it care to help me understand why it gained seemingly sudden hype? (I'll load in some of the recent trailers when I'm home)
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It's one of those "the world is all terrible these days" games that seem to be popular of late (Ubisoft having two of them). But it looks neat, looks kinda like Wath_Dogs, so I'm wondering if Ubisoft have their own in-house engine going with all this. Certainly looks pretty.
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Here is the link. It's kind of odd, though, I thought they were in the business of making games, not charity. Who told them otherwise? On the other hand, I just hope that it's been "put on hold" and not canned. Would really like to see DICE finish it up after they complete Battlefield 3. Of course, EA is still scrapping the game on basis of a prototype made from a small team split off from DICE's already-dedicated manpower to making BF3. So maybe they just need more hands.
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Any fans here? Especially ones looking forward to the sequel? Personally I really liked the game. Felt it was pretty polished, love the moving around (though going back n realising you have to work a fair bit to get the ziplines n gliding stings) The options were very black n white, but one of the first games where I felt being bad was good. Also it wasn't just a change to the ending but gives you nearly a completely different playstyle too. Other games with a morality system how you play the game is largely going to remain the same, but with Infamous it changes between the good defensive styles, to a very offensive playstyle that requires you to be killing the enemy ASAP n taking as few hits as possible (whereas Good almost encourages it), Very much a game that knows most folks don't play evil til the second go around. I'm hoping some kind of save moves on, though there's been very little word on stuff like that. So don't know if I'll start the game all glowing blue or red with black tints in my skin. I won't mind too much but it'd be a nice touch. Also hope that the addition of new powers means we won't have to relearn all the other stuff. btw any owners of this game: Play the evil mode some point before Infamous 2. You'll love it.
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PS1 - 3 games streamable to a variety of devices including PS4, Vita, but also TVs, smart phones, and tablets. Games will be limited at launch but The Last of Us will be there. Closed beta launching January 2014, full service rollout this summer. Full story via the PS Blog:
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Here be the main Witness thread for this message board. I figured it might be nice getting some help with individual puzzles without having to look up a walk through or YouTube videos etc, where you could be potentially spoiled the answer for later things. So, my question is, what the hell am I trying to do with these sorts of puzzles? I understood the simple versions, but some of the later versions, I'm totally confused by. Maybe I'm just tired. Swamp area spoilers (but nothing major/crazy):