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  1. Figured this deserves its own thread. http://www.eurogamer.net/articles/2017-01-27-ace-combat-7-now-coming-to-pc-and-xbox-one-as-well-as-ps4 It's also going be on PC, PS4 and XOne, so that's a thing. VR compatibility is also pretty cool, though I ain't buying a PSVR anytime soon.
  2. DOOM ETERNAL \m/ \m/ Looks great, love the grappling hook, the Crucible, everything, can't wait! \m/ \m/
  3. QR link: http://dotconnexion.ubi.com/ So this looked pretty damn nifty. I'll update with video once it hits online. My main issue is it was going fairly well until the gun fight started up. Also the pre-game bit talking about PMC conspiracy stuff didn't have me going in with high-hopes. edit: And the gameplay video:
  4. Been playing the beta for a bit and boy do I have some thoughts. But first, a couple of trailers: So, first things first, this is quite different to Wildlands, Wildlands was already a severe departure from previous GR games and this one goes further. I've seen it compared to The Division, though I only played the beta of it so I can't go into details, there's another game that it reminds me of, Destiny (kinda). So here's the thing, there's now a ton of RPG-lite mechanics, things like loot, levelling, unlocking skills and even special abilities based on the class you pick. Starting with classes, the big thing is that they don't really matter. Whatever class you pick, it only determines what your special ability is (something I've rarely used so far) and it also gives you a small bonus with different weapons, for example, Assault has a skill that heals you after every kill and makes you harder to kill and gives you a bonus with shotguns and assault rifles. You also get a special grenade but outside of the medic drone, the other two classes aren't that useful. In terms of skills, all classes have access to the same skills, perks, etc. So regardless of which one you pick you'll still get to unlock whatever skills and perks you want. Skills are separated by different categories, unlocking two skills in each category unlocks the next one. There's a weird progression here where getting stealth skills unlocks the assault category. I assume that progression in the full game will be slower, so far, I've been able to unlock a fair amount of skills and have found that some of them either don't work, or don't really work as advertised. I unlocked a skill which gave me a perk that's supposed to mark enemies within range, and either the range is stupid small or it is not working as I've yet to see it in action, even when bumping into enemies. Some skills are related to the ingame store which I'll get to in a bit, the skills themselves are meant to unlock things to buy, like better weapons and vehicles. Next, the other biggest thing: The loot. Here's why I say it reminds me of Destiny, there's your player level and your gear level. Your player level goes up as you complete missions, kill enemies, etc. Your gear level goes up as you get better gear. As usual, you'll find new stuff in chests, from enemies and from completing rewards. You can also get blueprints, which allow you to buy a specific weapon from the store whenever you want, so if you have a favourite, you can sort of just stay with it, except that it seems to stick to normal rarity only, there's a skill that supposedly increases the quality of blueprint weapons, but I reached max level before being able to unlock it. The thing is... Gear level kinda doesn't matter(?), you'll get a warning when fighting enemies with a higher level, but you can still kill them in one shot if you aim for the head. Supposedly, in normal combat gear level means you're harder to kill and enemies are easier to kill, though I've yet to notice any difference. Even the Wolves, the strongest enemies in the game aren't that hard to kill if you aim your shots. Drones are another story entirely as those things are annoying as hell and seem to be geared towards co-op play. It is possible to destroy a Behemoth solo, just probably not worth your time. Customisation was also reduced, you're now much more limited in terms of what accessories you can equip and you can no longer modify things like barrel, trigger and stock. Also, and this was really annoying, when buying an accessory for a weapon, it does not tell you which weapons can equip it, I ended up buying a bunch of grips, only to find none fit in the weapon I had. One thing I do like is that when you obtain information on an enemy base, if you look at it on your map it tells you what gear you'll find there, so if you're looking for something in particular, you don't necessarily need to wander around aimlessly until luck brings it your way. Of the bugs I ran into I won't comment, being a beta/demo/whatever, there's some issues to be expected. Couple of things that may make or break the game depending on how you play: The new objective system. You no longer get a waypoint to your destination, instead, your mission will say something like "North of PLACE, southeast of OTHER PLACE" and then you have to look in the map, find that place and use a beacon, even then, you'll have to navigate there yourself. With how big the map is, how hard it's to drive around and the new injury/fatigue system, it makes it a chore to get to certain places. Speaking of, the second thing is the aforementioned injury/fatigue system. Injuries happen when you take damage beyond a certain point in your health bar, after you get injured, your mobility is reduced and you'll stumble and fall pretty often. Thankfully, outside of battle it's easy to deal with injuries, just use a bandage (of which you have infinite uses), during battle it can be a pain, but there are other, limited use items that can help with that. In general however, it's too simple to be anything more than annoying for most people and not in-depth enough for hardcore survival players. Well, that made sense in my head, hopefully it makes sense here as well. TLDR: Tiered gear feels out of place and doesn't make much difference Classes are mostly pointless All skills are available to all classes Fatigue/injury system is too much for casual players, but probably won't be enough for more hardcore survival fans Customisation is limited and convoluted, specially for your outfits The map is huge and a pain to navigate, also you have to find your objectives yourself, no more waypoints So yeah, I was looking forward to it, but after playing the beta I feel like I got my fill of this game, there's some stuff I like, but enough that I don't like that it makes me feel like I should just skip this one. Or wait for some kind of complete/GOTY/ultimate edition.
  5. There's no topic for this game yet, hmm? So when AC:B was released I read and saw a couple reviews, and despite it being called Assassins Creed 2.5 I still wanted to get it. So I did, and I'm not regretting it. I love the fact you can scout for other Assassins and send them out on missions. I have checked out the multiplayer too, and I'm still getting the hang of it. So far I'm at level 6 or something, and I've only really participated in the Wanted mode. I should check out the Alliance mode. Also I heard two new (free) DLC modes have been added. What's your take on the game, singleplayer/multiplayer?
  6. Bungie's new project: http://www.joystiq.com/2012/05/21/activision-bungie-contract-reveals-four-game-plan-code-named-de/ The reason I'm posting it here is because I'm wondering if the timed Xbox exclusivity is some remnant of Bungie's deal with MS, or just that they're more familiar with the 360.
  7. So I searched and could not find a thread for this, which seems odd as I think I remember some people discussing it, but whatever. So, the Dead Money DLC just came out for PC ( and I imagine will for PS3 later on today). I haven't finished the main story yet (haven't played since the holidays, actually) but I've been meaning to get back into it and this DLC could be the reason to do so. Since I'm pretty sure at least some people here must have played it on 360 by now, I was wondering about something. I know it raises the level cap to 35, but do I need to be that high level to play it, or would I do fine on my current level (think I was around 20)?
  8. Looks cool, though from what I've seen, it seems like this is one of those games were if you don't have a group of friends to play with it's probably not going to be nearly as fun. Open beta starts this weekend and you can preload it right now.
  9. So anyone else got this on their radar? I've yet to finish the first(Got a fair few RPGs I need to polish off actually) but it was very enjoyable so I'm definitely hyped for the second. The regular and collectors edition are amazing too. They're really pulling out all the stops. I'll probably just get the regular version, it's a good price and I don't think I need Geralts bust. The regular edition 'just' includes: The Witcher 2: Assassins Of Kings game Making of Video DVD Official Soundtrack World Map Game Manual and Game Guide Pamphlet and Cursed Coin 2 x Papercraft Figures of Various Game Characters For £25($40), which is well below most new PC titles. My main concern would be the first game, built on Biowares NWN Aurora Engine was a bit crappily optimised. But there's a new engine here so I'm hoping that's better. The combat I want to see as well. The first game was quite different for combat to other games. And it could take an hour or so to get into the flow. But once you're into it, then it feels pretty great. The choice stuff is also pretty good. With somethings early on in game not having any result until later on in the game. So you kind of have to pay attention no 'oh damn chose the wrong option, lets go back to an older save' cos this would lose you hours and hours of game play in Witcher. If folks have yet to play I suggest giving it a shot.
  10. http://www.develop-online.net/news/37618/Develop-source-New-Xbox-console-on-desks-at-EA Whoa, I hope this is true. I bet Thursdaynext is the source.
  11. "It's been a long time coming... almost there"
  12. An adventure game developed by the company that made Remember Me, this time seemingly focused primarily on the time-rewindy puzzle solving. Sounds great! That was always the most interesting part of Remember Me to me.
  13. How did we not already have this thread a long time ago? TheBudgetHitman
  14. It's one of those "the world is all terrible these days" games that seem to be popular of late (Ubisoft having two of them). But it looks neat, looks kinda like Wath_Dogs, so I'm wondering if Ubisoft have their own in-house engine going with all this. Certainly looks pretty.
  15. From Respawn Entertainment, using the power of Source Engine, comes...Titanfall http://www.youtube.com/watch?v=OXwoDAPlFrM Looks pretty, might give it a look over time. I need to play more Hawken though. Still quite amazing this is the same engine running TF2 though.
  16. Here is the link. It's kind of odd, though, I thought they were in the business of making games, not charity. Who told them otherwise? On the other hand, I just hope that it's been "put on hold" and not canned. Would really like to see DICE finish it up after they complete Battlefield 3. Of course, EA is still scrapping the game on basis of a prototype made from a small team split off from DICE's already-dedicated manpower to making BF3. So maybe they just need more hands.
  17. Do we not have a thread for this guy yet?
  18. How did we not already have a thread for this? Anyway, there's a new trailer: There's also a few gameplay videos about. It's looking really neat.
  19. I'll just leave this here... http://www.rockpapershotgun.com/2012/04/11/no-reused-levels-details-of-dragon-age-3-emerge/
  20. I can't believe we didn't have a thread for this yet. I so so SO want this game to be good, but the Alien series does not have a good track record, so I'm scared.
  21. Probably the only Xbone exclusives Iv'e seen that has my interest piqued. Though so did Overstrike and that became Fuse, so not too hopeful on this remaining all bright and colourful.
  22. THIS IS A PSA: YOU HAVE ONLY ONE DAY LEFT TO BUY MINECRAFT AT IT'S CURRENT PRICE AND WITH THE 'YOU GET ALL UPDATES FREE' CLAUSE INTACT. So what have folks made in Minecraft. Thoughts. Any cool comics n videos?
  23. Hey! So I did a search and TAY doesn't have a BF thread. So I made one! Anyone here excited for BF3 as much as I am? I'm reading everything I can about it. Poring over every detail. To the point that I got hired by a site for it. Site is battlefield3news.com it's still in beta stage so bear with us. I'm going to be posting gameplay vids, montages, and other BF related stuff there. So don't hesitate to drop by and say hi. (Mods please tell me if I have to edit this out or something). Anyhoo, only bad news so far is the console ports are only going to be getting 24 players. I hope we at least get 32. Yes, I know I should play it on the PC and whatnot. But the rest of the staff are doing it and I'm the only one covering the consoles. So, what do you guys want/think about BF3?
  24. Alright, we're getting started a little late this year, but let's do this! Mine: Microsoft Halo 2 Anniversary for Xbone, possibly as part of the Master Chief Anthology (Halo 1, 2, 3 & 4 all ported to Xbone) Price cut for 360 Boring TV boringness Hopefully more info about the June Xbone update, especially taking out a lot of the interface weirdnesses cause by Kinect (particularly the fact that you can't even use Upload Studio at all without Kinect attached). Sony The Last Guardian for PS4! (Hey, I can dream...) More info about Uncharted 4 More info about Gravity Rush 2 Possible price cut for PS3 Rime Vita TV North America! Nintendo Blah blah, Wii U's still good, blah blah Way more focus on 3DS than I care about Probably no Zelda anything Smash Bros Other Some kind of Mass Effect reveal New Red Dead on next-gen More Mirror's Edge info? AC: Unity and whatever the last-gen AC is (Comet?) - I predict that these will actually be highly related games, similar to how Splinter Cell: Double Agent had a Gen 6 and Gen 7 version, but they weren't ports, they were actually constructed separately. Dragon Age info, obvs And whatever else I think of later and decide to add
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