NeoStarr Posted March 17, 2011 Report Share Posted March 17, 2011 http://www.examiner.com/cognitive-science-in-national/red-teams-win-more-than-blue-online-video-games Pretty interesting study. To be honest, I'm not sure a 54% average is actually proof of anything. I think any sample you could take could potentially have, at the very least, a 5% margin of error given that there are only 2 possible outcomes. It is kind of strange that it would work out to the exact same result every month though. I'm not exactly hunting down a bunch of texture packs or anything to compensate for this, but it's pretty cool to know. I'm always looking for new excuses for my losses. Link to comment Share on other sites More sharing options...
Enervation Posted March 17, 2011 Report Share Posted March 17, 2011 They should change it up with orange and green! Or maybe teal and purple! Link to comment Share on other sites More sharing options...
ZTF Posted March 17, 2011 Report Share Posted March 17, 2011 It's obvious that the lower frequencies of light reflection are stronger then the blue wavelength. Pretty sad that the freaking devs never fixed this in beta. Link to comment Share on other sites More sharing options...
deanb Posted March 17, 2011 Report Share Posted March 17, 2011 Well this is a bummer, it seems Steam has taken down the old TF2 stats they used to have up. Link to comment Share on other sites More sharing options...
arbitarty Posted March 17, 2011 Report Share Posted March 17, 2011 Does this mean I'm going get called out for hacking in TF2 when I get put on red? Link to comment Share on other sites More sharing options...
umfk Posted April 1, 2011 Report Share Posted April 1, 2011 I guess in most games there are more levels that have a brownish/reddish design than a blue design which would lead to the blue faction being easier to identify in those levels. Link to comment Share on other sites More sharing options...
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