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Just met my first and second Patriot. Fucking nearly shat myself when he speeds up and starts chasing you. There was a very high pitched scream in the room, and it wasn't Elizabeth. I also beat the level and decided to

 

 

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Hopefully that doesn't bite me in the ass as he didn't seem like the sane sort.

Edited by Waldorf And Statler
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Actually regarding that (p.s don't read til later)

 

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Why are people having trouble with patriots? You can just melee them to death once you take down the guys around them.

Just finished it on hard. Was pretty disappointing; moreso than Bioshock 2. The shields and 2-weapon limit totally ruined it. The best part about Bioshock was all the crazy combinations you could pull off with weapons/spells/environmental stuff. The weapons are dull in this one; it's just the usual shotguns/rifles/explosives weapon selection every other FPS on the planet has, with the generic capacity/accuracy/damage upgrades. Where the hell is my electric buckshot? My Liquid Nitrogen launcher? My friggin trap bolts of all things! The spells aren't nearly as interesting either; serving mostly to stun enemies or decrease the distance between you and them so you can get a melee attack in; but they don't really combine with specific ammo types or environmental effects (if you can call them that anymore; most of them need to be summoned) the way they did in Bioshock 1 and 2. Along with the shield system this quickly turns it into a typical cover shooter. It got me to build my character around melee combat; which was kind of interesting until that damn graveyard fight; though in all honesty I think having a melee character is the most efficient way to play.

One thing that I loved was the sound. I rarely ever even notice when a game has good sound or not, but Bioshock and Bioshock infinite would be the exception to that rule (Bioshock 2 gets left out for having the most annoying footsteps sound effects in history). Beyond just having amazing cues to help exploration, the real treat was the anachronistic songs. It's really amazing how they took the Beach Boys "God Only Knows" and made it their own; not only in the presentation of it as a 1913 barbershop quartet but also in the way that the otherwise mundane pop lyrics become an analogy for the entire story. I won't be able to hear that song the same way again.

 

One more thing...

 

Dear, Elizabeth:

 

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I went through this thread a bit more and realized that nobody gave a good explanation for the ending yet; so here goes (Contains spoilers for Bioshock 1, 2, 3, 4, 5, 6, 7...)...

 

 

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Pumped seven hours in on hard which isn't too hard (I just got another offer that I might not be able to refuse). So far I think its good but the gameplay can be generic in the indoor areas. I wasn't expecting to be limited to two weapons so I'm moving towards a shotty/sniper combo... a staple of most other shooters I play. I'm finding myself not using vigors as much as I hoped since my mouse lacks extra buttons which makes using vigors a pain (Left: Shoot. Middle: Melee. Right: Aim). If I can get a mouse with one more bottom, I'll be set. So far, I'm thinking it'll turn out like Spec Ops: The Line. Average gameplay, great atmosphere/story. I'm really digging everything on that side.

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Ah, knew it on the weapons (or at least figured I did). Has been a while (years) since I played Bioshock, so wasn't quite confident enough to go "is it me or are the weapons more generic?". 

 

Incidentally this was brought to my attention. I'd only really seen the 2010 video, which was clearly scripted, this however seems to be pretty much proper gameplay. 

It's from E3 2011, so mid 2011, and a year before initial release. Nearly a year after this video is when the game got pushed back to the current 2013 window. Something clearly happened in early 2012 that took them back to the drawing board and rebuilding the game from the ground up. I think most striking is how the UI/HUD is so different to the original Bioshocks, but now looks and acts the exact same way as the first two. The levels were much larger here too, especially for the ziplines (which I've already commented on being a bit bummed there wasn't as much skyline fighting going on as trailers suggested). The story too, there's clearly audio assets re-used between this demo and the eventual game, so elements here n there. But Vox Populi are seen as much more oppressive as presented in released Infinite,

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And also how they're going to Comstock House for help from Comstock, as opposed

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. And the slight story element of her not being able to control her powers, which work fine in Infinite

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It'll be interesting to see a "Bioshock Infinite: The Final Hours" on this game. It was clear in playing it that the original concept of Manifest Destiny/American Exceptionalism etc was dropped in favour of a religious and populist element and heavy focus on Elizabeth and her story. In seeing the video above it's clear that gameplay elements were also dropped in favour or a more comforting Bioshock 1/2 UI.

 

The sound was pretty neat.

 

As far as ending goes

 

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(oh I'm off for most of today so likely won't get a response to responses til tomorrow)

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In response to Deans response to the ending;

 

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Edited by Saturnine Tenshi
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I haven't finished the game yet, but I truly am enjoying the experience. I have been noticing the changes from the earlier design where Booker and Elizabeth would be playing a more active role in Columbia's affairs. Stopping a public sentencing, choosing whether to engage a certain character who threatened Booker, and etc.

 

There have been moments in the game where it felt like it should have been an option. For example, the two men who try to rob Booker outside the bar in Shantytown. I thought I would have an option, but rather than a button prompt, it was either choosing to shoot the men or turn around.

 

The combat feels like a mix between the first BioShock and the second game. One of the biggest downside to the first was the combat. The plasmids were so awkwardly incorporated into combat where you either chose to shoot your guns, or shoot your plasmids. As Delta in the second game, you duel-wielded, which was massively fun.

 

Thing is, that was a Big Daddy and Booker is human. Infinite is like a 1.5 in combat. You don't have so many weapons because you're put into a position where you'll have to use vigors in conjunction with guns. Honestly I don't care for how many vigors have a trap function and would like some to have a "stream" effect where you hold down to inflict as much damage as needed rather than stunning enemies. It would have been nice to have three weapon slots than two, so I could have a long, mid/specialty, and short range layout. Still, at the same time you can find weapons once you defeat enemies or look around, so you're never without an option to switch out (especially with Elizabeth opening tears).

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Gameplay get a slight boost for a minor thing... you can shoot down incoming RPG fire. Also I'm getting better at Patriot fights which consist of throwing everything I have at it (Fire with bounce)... and fuck that switch. FUCK THAT SWITCH.

 

Edit:

Finished.

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Edited by MaliciousH
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  On 3/30/2013 at 12:56 PM, NeoStarr said:

 

In response to Deans response to the ending;

 

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@Tenshi

 

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I didn't wanna have to do this to you Dean... Fuck it, I'm citing the wiki!

http://bioshock.wikia.com/wiki/Rapture#Relation_to_Bioshock:_Infinite

(massive spoilers, obviously)

 

I honestly think it would be a much bigger plothole if they solely included that scene as fan service. I thought the relation would be pretty obvious to people.

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You're citing a wiki.

Also

 

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@Tenshi

 

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edit: And a Bioshock wallpaper someone threw up on reddit for those that want it.

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  On 3/31/2013 at 8:47 PM, NeoStarr said:

 

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edit

 

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