Masonvrocks Posted April 2, 2013 Report Share Posted April 2, 2013 As someone who hasn't played either, does infinite have any tie ins to either of the System Shock games? Just curious Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 2, 2013 Report Share Posted April 2, 2013 Well, the other thing about the Siren is... you can dispatch the dead soldiers by killing them while under the effect of Shock Jockey. They won't leave behind a corpse, so you do reduce the number of guns firing at you with a vengeful trans-dimensional spirit chasing you. I'll hit him next time W&S.There have been moments where I used Possession on a vending machine and people freak out. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted April 2, 2013 Report Share Posted April 2, 2013 lol "He's trying to get deals!" I hated the part you're in front of Fink's and there's a ship you can get on and a guy threatens you to get off. All of a sudden he counts down and everybody is attacking you. I don't know about you but that is majorly fucked up Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted April 2, 2013 Report Share Posted April 2, 2013 As someone who hasn't played either, does infinite have any tie ins to either of the System Shock games? Just curious Not aesthetically. Bioshock and Deus Ex are considered spiritual sequels to System Shock. They couldn't do a direct sequel because (I think) it's EA who currently owns the rights. Ken Levine was lead designer on both Bioshock and System Shock 2 however and there are huge similarities in gameplay. System Shock 1 was designed by Doug Church, who would eventually work with Warren Spector on Deus Ex. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 2, 2013 Report Share Posted April 2, 2013 Oh yeah, I know the spot. There was the one in Shantytown where you can see an Infusion, but if you step up to the guy you'll be "thieving." It makes sense for that item, but if you go to collect the lockpick to the left of him at the enclosed area, most of the time the guy reacts because you'll have crossed the line. The first time I did it I got the lockpick, but I pushed my luck with the Infusion. I said screw it I'll just get the lockpick. Restarted probably eight times and I passed on it. Of course, later on you can get both items no problem. Speaking of, I always had tons of lockpicks on me. The only time I didn't have enough was at the beginning, and that was only for safes. Even though there is room for three digits, the game stopped me at 30 lockpicks. That, or it glitched and I couldn't pick up one lockpick. There were usually around two lockpicks near locks, and if you were the scavenger type, lockpicks were at tons of other places too. Quote Link to comment Share on other sites More sharing options...
NeoStarr Posted April 2, 2013 Report Share Posted April 2, 2013 Not grabbing that infusion was my biggest regret. I couldn't stop thinking about it the whole game. The guys turn on you shortly after that anyway. Some things are just worth fighting for. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 2, 2013 Report Share Posted April 2, 2013 30 is the limit for lockpicks. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 2, 2013 Report Share Posted April 2, 2013 Speaking of, I tried to complete the first optional mission (the key), but I couldn't figure out where to use it. The description said it was for a house, but what I learned today was that it goes to a chest. I knew it was an Infusion, and not just an Infusion, but the Infusion I missed in the game. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted April 2, 2013 Report Share Posted April 2, 2013 It sucks because the house is literally like a block away from the Crows house. You cross the area with baddies, get on a hook and literally you enter the house. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 2, 2013 Report Share Posted April 2, 2013 Oh, and today I did the last Vox Cipher mission too. I literally went full circle to find out that the tailor store was to the left when you exit the Bank of the Prophet. Yes, a merchant store that isn't part of the Merchant District. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted April 2, 2013 Report Share Posted April 2, 2013 I literally searched for it everywhere before entering the bank area, then saw a video and i was three steps away and I was all "derp" Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted April 2, 2013 Report Share Posted April 2, 2013 Those locker keys you find in the basement where Elizabeth sings the song of her people. Where are those used and what for? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 2, 2013 Report Share Posted April 2, 2013 (edited) Bioshock 1 is INFINITELY better with the mouse acceleration disabled. The last time I tried to play it was 3 years ago, and apparently at that time I didn't know enough about PC gaming to diagnose mouse acceleration as the problem. *Edit* - First sentence pun about Bioshock Infinite was entirely unintentional. Edited April 2, 2013 by TheMightyEthan Quote Link to comment Share on other sites More sharing options...
CrowKnow Posted April 2, 2013 Report Share Posted April 2, 2013 Those locker keys you find in the basement where Elizabeth sings the song of her people. Where are those used and what for? It opens a chest in the impound which has an infusion in it This timeline does a great job of laying out all the multiple universe stuff 1 Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted April 2, 2013 Report Share Posted April 2, 2013 Thanks. I guess I just opened the chest and didn't realize the two were connected. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted April 2, 2013 Report Share Posted April 2, 2013 Game is dope, ending is pretty dope, too. Anyone who disagrees is a hater, and I ain't got time for haters, except when it is me doing the hating, in which case everyone else is a hater of my magnificence and should just shut the hell up, being haters and all. 1 Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted April 2, 2013 Report Share Posted April 2, 2013 (edited) That timeline cleared a lot. As to which DeWitt she was killing I assume it's the original DeWitt from the timeline that got pulled into this Comstock's. Aka the one that wasn't killed and became a martyr and the one that actually got to save Elizabeth from the pain device. He just has the memories of all the other DeWitts due to the tear jumps. I assume that once he got killed his memories of the travels with Elizabeth got transferred into a DeWitt from a similar timeline (didn't accept Baptism and has gambling problem) but the difference now is that since every DeWitt that is accepting the baptism is being murdered, there only exists one reality we truly care about anymore as all the other ones got destroyed due to him never going to Columbia and Comstock never taking his daughter. Happily ever after with his daughter. Shame the Elizabeth we knew had to cease existing though. The ONLY thing I'm still curious about, which I mentioned before is Why was it necessary to kill this DeWitt. Unless the explanation was that every DeWitt that has gone to Columbia needs to be destroyed to get rid of possibilities and reset everything to a neutral timeline. If not I have no clue as he was going to deny the baptism Edited April 2, 2013 by Waldorf And Statler Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 3, 2013 Report Share Posted April 3, 2013 You could see it as... There needed to be different timelines to have a successful DeWitt come to the conclusion. After all, we needed to have an old "indoctrinated timeline" Elizabeth give a younger Elizabeth the notes to control Songbird. The creature was always getting in the way of different realities, and so foresight from a possible future needed to be applied. What began to bug me today was the post-credits scene. At first it made sense, but then I realized that Booker didn't have Anna before he went to be baptized. Thinking it over though, I realized that Booker could still exist in that timeline because all that was done was the eradication of a baptism event. It created a split that resulted in Rosalind Lutece developing technologies for Comstock that would then begin manipulating tears and altering many different realities. Now let's say that a reality where Booker never considers baptism is similar to a reality where Booker rejected baptism. He could still have met a woman that would birth a girl named Anna. That's how I see it at least; practically the same Booker timeline, but without the meddling of Rosalind Lutece. Quote Link to comment Share on other sites More sharing options...
Alex Heat Posted April 3, 2013 Report Share Posted April 3, 2013 Just beat Infinite today and I think I can just boil down Crow, W&S and Atomsk's discussion to: FUCKING TIME TRAVEL AND ALTERNATE UNIVERSES! WHY IS THIS SHIT SO HARD TO FOLLOW! Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted April 5, 2013 Report Share Posted April 5, 2013 http://woundupbird.tumblr.com/post/47210551675/petercoffin-dangerous-elizabeth-from-bioshock 2 Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 5, 2013 Report Share Posted April 5, 2013 (edited) 1999 Mode isn't too tough yet, but I guess it helps having already played the game knowing what weapons and vigors to focus on. I have noticed some differences during my second time, like Booker said "Tails" rather than "Heads" at the coin flip. Now for a few snapshots (for now). I'll put in spoiler tags just for anyone who still hasn't played. So this is what I was talking about earlier when I said I was impressed with Elizabeth's reactions. For the next couple images I have a few examples, though I wasn't able to get a good enough photo of when you enter the "white" women's restroom. Though, because I stayed for a little while longer, Elizabeth asked me what business I could possibly have in there. Now I wasn't recording when this happened, but when I entered the arcade, Elizabeth went over to this Duke & Dimwit machine and said something along the lines of, "Oh wow, the new Duke & Dimwit! It's finally out after having been delayed three times." Basically, fourth wall joke. Oh, and the previous "choices" diagram forgot a certain choice we could make, though it's completely optional. Edited April 5, 2013 by Atomsk88 Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted April 6, 2013 Report Share Posted April 6, 2013 Somebody today pointed out that the post-credits scene could be A reality where Booker never went to the baptism due to falling asleep, so he'll never get in debt to Comstock due to Comstock not existing and retaining the memories of the other Booker Which I would like but Booker didn't have Anna till after the Baptism, hence why Comstock stole her. If he already had her there wouldn't be a need to steal her Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted April 6, 2013 Report Share Posted April 6, 2013 (edited) The post credits scene is probably a reality where Booker both rejected the baptism AND never chose to sell Anna. Every divergence is a result of choice, after all. Edited April 6, 2013 by Mister Jack Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted April 6, 2013 Report Share Posted April 6, 2013 Yeah, that's why I think it goes like... the baptism event was removed, and so a liner timeline remained where Booker still meets a woman, marries, and has a child. Now the mystery is whether it is still Anna, even when Booker says Anna. Either way, she wouldn't become the Elizabeth we knew because, hopefully, this child doesn't spend 19 years stuck in a library tower. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted April 6, 2013 Report Share Posted April 6, 2013 That's what really depressed me about the ending. The Elizabeth we met throughout the entire game is no longer there. The one I saw I grow, experience and react. It's a shame. It would've been sweet if they had a final father/daughter goodbye Quote Link to comment Share on other sites More sharing options...
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