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Doesn't using real money to buy better equipment kind of defeat the purpose of 1999 mode?

I bought a Season Pass for all the DLC that I'm pretty confident I was going to buy, given that any of it has to be single player.

 

Seeing a table with some Gear on it, that I think I'm only using one of, was icing on the cake. 1999 Mode is just a higher difficulty with some restrictions. You can still find Infusions and purchase upgrades if you have the money, though this time if you die it takes 100 Silver Eagles to revive. So, you know, don't blow all of it.

 

I'm going for the Scavenger trophy, meaning no buying supplies, but if you were to not use any gear or upgrades, you're a masochist. With default shield and health, far too many attacks would be one hit deaths.

 

EDIT: So there's no "better" equipment other than getting a jump start with the Infusions. Even so, how you use Infusions is up to you and your style. Do you max out Shield before Health and Salts, or balance them out?

Edited by Atomsk88
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It's not worth reading. Im kind of wondering if they played the entire game or only half of it. It mentions nothing of the latter half(the best half in my opinion) of the game.

It mostly discusses things a random person would see in ads or trailers, then assumes the entire game is about those things. It just isnt and I dont think Irrational ever wanted it to be about those things. Columbia's problems are just a setting for the story of Booker and Elizabeth. As far as Im concerned, history is the style and sci fi time travel craziness is the substance of Infinite.

 

I think people are just impressed by the article because of how "wordy" it is. 

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He was one of those Voxophone story characters, like Hattie Gerst. Someone we didn't actively see, but if we found the right Voxophones,

we knew their story. It's similar to the other BioShock games, though I would say more memorable.

 

To make it clear...

 

 

Preston essentially began hunting Fitzroy, and alternatively was hunting the Vox martyr Booker. Over the course of his hunting, he injures a young Sioux boy who Daisy sent after him. If you found that one, you saw the giant bloody bear trap. Eventually, he found a "other" Booker who could translate Sioux. Preston takes a 180 and vows to hunt Comstock with the young boy. Perhaps he'll be a DLC story?

 

 

 

Hattie Herst essentially explained the Handyman dilemma. Why someone would become a Handyman, and eventually the repercussions of having such an alteration. Quite frankly, her last Voxophone sparked a bit of emotion in me given the "current state" you find it.

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Yeah it wouldn't surprise me if he is a DLC character

along with other Bookers

 

 

Going back to the ABC Arts article I previously linked, which I've now read through. It's somewhat OTT but the general aim of the argument is fine and I can see why it was doing the rounds, certainly a good conversation starter. I think to a degree it can bee seen as a bad idea to include historical accounts into the game, things that Bioshock did well with covering the philosophies behind Rapture without needing any historical grounding. And it did have the aforementioned issue of bringing these elements up and then dropping them as it went "Nolanesque", the game is almost in two pretty distinct halves and plot elements to them.

 

 

Also ZP review

http://www.escapistmagazine.com/videos/view/zero-punctuation/7105-BioShock-Infinite

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On my third attempt to play it, and after making myself keep going for about the first hour and a half, Bioshock 1 finally got its hooks in me.  I just finished the Arcadia section, and I'm really liking it (the adjustment to mouse-acceleration helped A LOT).  Looking ahead though, I've already got Bioshock 2 ($5 on a Steam sale last fall or something), and I'm wondering if, assuming like like 2 a lot, is Minerva's Den worth it?  The reason I ask is because it's $5 on GFWL, and I don't expect it to drop in price, and since that's as much as I paid for both of the first two games in their entirety I'm hesitant to spend that much on DLC.

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Okay, so I've been rescuing the little sisters and have a question:

 

 

After encountering Ryan and stopping the destruction of the city, two little sisters led me to safety and I woke up in this room with a whole bunch of exorcised little sisters.  What would have happened if I hadn't been rescuing them?

 

Edited by Deanb
closed spoiler tag, not that at this point it's much of one.
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