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Actually, if I remember correctly, 

 

 

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Edited by FLD
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Actually guys, I think he means the scene right after you wake up from the collapse in the air vent.

 

Now, if I remember correctly, the difference is...

 

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Two things Infinite related that have been bugging me:

 

 

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I agree on the first point Atomsk, they are giving WAY too much credit to Levine and his team when it's much more likely they took the audio for Infinite instead of the other way around.

 

As to the second point, I think either side can argue for their point as that one is more debatable. Nothing is to say they haven't done it that many amount of times.

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Oh definitely, but for me I wouldn't simply state the second point as fact for Booker. It's an interesting concept, but that's really it. It shouldn't necessarily be set in stone that he is defined by that lone observation. In fact, another theory is...

 

 

 

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I guess it doesn't bug me too much, but it's still speculation on the fan side of things.

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Like I said this is all from the general understanding of what I can gather around. I personally found Bioshock 2's villain to be extremely weak, but the story of the Big Daddy and the daughter/little sister was touching and sweet. Minerva's Den apparently is considered better as in it's closer to the original Bioshock and focuses on better characters.

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  On 4/17/2013 at 3:05 AM, Faiblesse Des Sens said:

What's the glitch?

That the boss is defeated when I don't do a thing. Last I played this boss on Hard Mode, I had to take out its health.

 

Of course, is there something I'm missing? The last I see of it, I'm running out of the way of its AoE attack. I go down the stairs and I hear it scream out defeated. I honestly don't remember the first fight being timed to three minutes.

Edited by Atomsk88
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I swear it was longer the first time I played. I was using more health packs and I even used the Crank Gun because I was running out of ammo.

 

I'm looking up other videos and they all have the player defeating it after five or so minutes. Something happened, like when the Vox Handyman mysterious died for me too. I was running to the higher platform when I hear the guy self destructing.

 

I'm wondering if enemies can clip out of stages and "die" because I looked all over for the Gear the Handyman was suppose to drop.

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Second fight, I think it happened again, because after my ninth attempt, random completion. I'm not really complaining because the second fight is the worst one, whereas the third one is a breeze with a fully upgraded Undertow,fully upgraded Shock Jockey, and a fully upgraded Sniper Rifle.

 

Well actually, the second one was only difficult because I wasn't going to buy any health packs. You only have one resources and it's the Dollar Bill vendor.

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I can't remember who mentioned it in which website but they made a fascinating point. Ken Levine is considered a perfectionist/genius among many of them, and basically they praise his vision for these games and how well they turn up. They also say that the reason he probably makes FPS's is not because it's his preferred game style but because it's the hot chocolate tits right now. He wants to tell you a story in a cool setting but makes it an FPS so it sells. I mean it works out but most people ignore how mediocre/just ok the actual gameplay is. I wouldn't mind a game where they focus on the mechanics first and then build a story around it.

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