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XenoBlade Chronicles


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I keep thinking back to whomever posted about all Japan games being a bit misogynist. I definitely don't play many Japanese titles anymore and back when I did it wouldn't have been something I noticed at the time... is it thread worthy? Any articles about it? Oh, and I'm not saying western games aren't filled with stereotypes, but I feel like that gets talked about a lot more.

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  • 4 weeks later...

Does this game use the pointer function of the wiimote? I want to know if I should use my classic controller but I wouldn't if it meant missing out on pointy fun.

 

Nope, no pointer or motion controls, although it controls fine with the Wiimote and Nunchuk, I'd go for the classic controller as it has easier access to all the buttons, as you would be using 1 & 2 on the Wiimote in the game as well.

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  • 4 weeks later...

Friday release eh? That's the game release day for Europe! Anyway get your preorder in NOW. Cause this deserves it. I've spent over a 100 hours on it, and it was easily the best JRPG this generation to me.

 

Also a note on the controllers, with the Wiimote and Nunchuck, you can move and select arts at the same time, but can't move the camera at the same time, but with the classic controller, you can move your character and move the camera at the same time, but can't move and select skills at the same time, with the stick moving you and the d-pad selecting arts. It doesn't matter that much, as your not hindered in anyway by it, but just an FYI.

Edited by excel_excel
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Well I don't really count Dark Souls as a JRPG, Dark Souls has none of the JRPG hallmarks. As for Nier, I haven't really played enough of it, but its certainly got better gameplay. Music is amazing, but Nier's music is great too.

Xenoblade is a great game with the sum of its parts all put together, wheras breaking down Nier, I mean its not that great gameplay wise.

Edited by excel_excel
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Jim Sterling says this: "I am incredibly grateful to Xenoblade Chronicles, for it has rekindled my love for console JRPGs, a love that had been systematically throttled by the likes of Square Enix and tri-Ace for the past few years."

 

 

If someone else who hated FFXIII as much as I did loves Xenoblade then that makes me feel good.

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Okay, I just bought this game and am having difficulties with it. The game seems to default to a wide screen aspect ratio with no entry in the options menu to change that. I do not own a wide screen, I play on a screen that is 16 inches wide and 13 inches tall. The little black bars on top and bottom of the display wouldn't be a problem, but I'm finding the text in the game to be nigh impossible to read. There's quite a bit of text to read in this game.

 

Is there a way to order a game to revert to a normal aspect ratio? I couldn't find anything in the instruction booklet.

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  • 3 weeks later...

I'm roughly 70 hours in, and it looks like I've reached endgame...I think. Still great, but I'm at a point where the monsters are just starting to piss me off. I only hit about 50% of the time, and most are immune to toppling, so dealing with them is a pain, but I'm too underleveled to ignore a steady string of fights. Oh yeah, and you may want to keep good pace of your side quests. Looks like I went through quite a few points-of-no-return, so a ton of quests of mine will go uncompleted...

 

I'll come back when I reach the end.

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Ouch. What's interesting is that reviews have warned me that doing too many side quests can remove all challenge from the game. And now UA reports that if you don't keep pace with your sidequests you can end up in a tight spot with too few levels too. I guess that's going to be a problem in any game with a lot of side quests. If you design the challenge for completing none, then it's too easy for those who spend the extra time. If you design the challenge for side quest completers then you end up in UA's position and you get mad at the game because "If I need to do this content to progress, then why did you set it up as OPTIONAL content? Doesn't seem very optional to me!".

 

I'm kinda putting words in UA's mouth here. Those are actually my words when I've run into similar issues in other RPGs. Can't speak to this game in particular.

 

I guess a solution would be to make side quest rewards not level you up significantly, but that seems like a problem in itself. Not giving players a good reward for doing sidequests seems like a bad move too.

 

I think that the best solution is to tie side quests to the story and give narrative rewards for side questing rather than experience/combat performance rewards. The World Ends With You did this pretty well. The people investing in the story are also probably the people who want to spend more time with the game so (in theory) I think this is a good solution. Any other ideas? And while we're on the topic, how did the endgame to Xenoblade pan out for others who have played the game? Did you show up too weak, too strong, or just about right?

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Ok well, I'm pretty much at the end game. I did as much sidequests as possible, and while you definitely become overpowered, that slowly but surely evens itself out, to where now I'm pretty much the average level. Not to mention all the strong enemies that start appearing in certain locations now, and I'm definitely weak compared to those.

 

As for the sidequests disappearing, well there's changes that happen to the game world over the course of the game, but its mostly not that bad as long as you keep on top of things, maybe going back to each town after a significant plot development.

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I generally think the easiest solution is to just have the quests always available. That way if you get to a part of the game where you are too weak you can always go and do a couple of them. If the game is well designed this shouldn't be a problem as I don't think side quests should advance the main story it shouldn't matter when you do them.

 

If the designers are totally desperate to have a quest fitted into a particular point in the plot (e.g. it involves somebody who later dies) and it wouldn't make sense to keep it available in the game world I wouldn't be averse to a 'missed quests' menu item where can can still select them but will know it won't be taking place in the flow of the game any longer.

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So wait, the sidequests in old towns are triggered by story events? So I need to be going back to those old towns periodically?

 

Also, I will say that it's a little annoying having to walk around each town about 3 times to find all the quests people are offering because they're only available at certain times. It's also hard to remember where the guy that gave me the quest is sometimes.

 

This is the first game I've considered buying a guide for in a long long time.

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