Saturnine Tenshi Posted February 7, 2012 Report Share Posted February 7, 2012 (edited) Hahaha. I can safely say I've never been attracted to a woman in Oblivion. Wrt the misogyny I cannot really say. I haven't advanced very far thanks to the limitations of e********. Something is wrong with the sound. \: Edited February 7, 2012 by Saturnine Tenshi Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted February 8, 2012 Report Share Posted February 8, 2012 I keep thinking back to whomever posted about all Japan games being a bit misogynist. I definitely don't play many Japanese titles anymore and back when I did it wouldn't have been something I noticed at the time... is it thread worthy? Any articles about it? Oh, and I'm not saying western games aren't filled with stereotypes, but I feel like that gets talked about a lot more. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted February 8, 2012 Report Share Posted February 8, 2012 Obejectification of women is prevelant in almost any culture it's just not quite such a charicature as it is in Japnese culture with anime and the like. Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted March 4, 2012 Report Share Posted March 4, 2012 Does this game use the pointer function of the wiimote? I want to know if I should use my classic controller but I wouldn't if it meant missing out on pointy fun. Quote Link to comment Share on other sites More sharing options...
excel_excel Posted March 5, 2012 Report Share Posted March 5, 2012 Does this game use the pointer function of the wiimote? I want to know if I should use my classic controller but I wouldn't if it meant missing out on pointy fun. Nope, no pointer or motion controls, although it controls fine with the Wiimote and Nunchuk, I'd go for the classic controller as it has easier access to all the buttons, as you would be using 1 & 2 on the Wiimote in the game as well. 1 Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 28, 2012 Report Share Posted March 28, 2012 (edited) Gametrailers loved it. http://www.gametrail...ew.php?id=11433 I'm getting more and more excited to play this game. Why is it being released on a Friday? Edited March 28, 2012 by Yantelope V2 Quote Link to comment Share on other sites More sharing options...
TCP Posted March 28, 2012 Report Share Posted March 28, 2012 Didn't Kid Icarus come out on a Friday? Better then the Sunday releases Nintendo was doing in the past, I suppose. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted March 28, 2012 Report Share Posted March 28, 2012 Games should be released on Friday in time for the weekend. Sunday is the worst day to release a game. Quote Link to comment Share on other sites More sharing options...
TCP Posted March 28, 2012 Report Share Posted March 28, 2012 Yeah, Sunday is a total tease. "Oh here, enjoy this game for the remaining few hours of your weekend". Quote Link to comment Share on other sites More sharing options...
excel_excel Posted March 28, 2012 Report Share Posted March 28, 2012 (edited) Friday release eh? That's the game release day for Europe! Anyway get your preorder in NOW. Cause this deserves it. I've spent over a 100 hours on it, and it was easily the best JRPG this generation to me. Also a note on the controllers, with the Wiimote and Nunchuck, you can move and select arts at the same time, but can't move the camera at the same time, but with the classic controller, you can move your character and move the camera at the same time, but can't move and select skills at the same time, with the stick moving you and the d-pad selecting arts. It doesn't matter that much, as your not hindered in anyway by it, but just an FYI. Edited March 28, 2012 by excel_excel Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted March 29, 2012 Report Share Posted March 29, 2012 Better than Dark Souls? How does the story/characters/music compare to Nier? Quote Link to comment Share on other sites More sharing options...
TCP Posted March 29, 2012 Report Share Posted March 29, 2012 I don't know if the story/music/characters are better than Nier but it'll have better graphics. OHH SNAP! Quote Link to comment Share on other sites More sharing options...
excel_excel Posted March 29, 2012 Report Share Posted March 29, 2012 (edited) Well I don't really count Dark Souls as a JRPG, Dark Souls has none of the JRPG hallmarks. As for Nier, I haven't really played enough of it, but its certainly got better gameplay. Music is amazing, but Nier's music is great too. Xenoblade is a great game with the sum of its parts all put together, wheras breaking down Nier, I mean its not that great gameplay wise. Edited March 29, 2012 by excel_excel Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted April 5, 2012 Report Share Posted April 5, 2012 Jim Sterling says this: "I am incredibly grateful to Xenoblade Chronicles, for it has rekindled my love for console JRPGs, a love that had been systematically throttled by the likes of Square Enix and tri-Ace for the past few years." If someone else who hated FFXIII as much as I did loves Xenoblade then that makes me feel good. Quote Link to comment Share on other sites More sharing options...
excel_excel Posted April 5, 2012 Report Share Posted April 5, 2012 HEY! I hated XIII with all my soul and love Xenoblade with all of it! Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted April 5, 2012 Report Share Posted April 5, 2012 Yeah, that's what Jim said and that's what makes me optimistic because I too hated XIII. Quote Link to comment Share on other sites More sharing options...
FMW Posted April 6, 2012 Report Share Posted April 6, 2012 Okay, I just bought this game and am having difficulties with it. The game seems to default to a wide screen aspect ratio with no entry in the options menu to change that. I do not own a wide screen, I play on a screen that is 16 inches wide and 13 inches tall. The little black bars on top and bottom of the display wouldn't be a problem, but I'm finding the text in the game to be nigh impossible to read. There's quite a bit of text to read in this game. Is there a way to order a game to revert to a normal aspect ratio? I couldn't find anything in the instruction booklet. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted April 6, 2012 Report Share Posted April 6, 2012 Quick googling makes it appear that there's no way to change it. http://www.gamefaqs.com/boards/960564-xenoblade-chronicles/62466427 Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted April 6, 2012 Report Share Posted April 6, 2012 That's pretty asinine that they would force a game to be widescreen on a non-HD system. Quote Link to comment Share on other sites More sharing options...
excel_excel Posted April 6, 2012 Report Share Posted April 6, 2012 Wow had no idea about that. I suppose its just designed around a widescreen picture. That's weird though, pretty much every other Nintendo published title has a 4:3 option. Quote Link to comment Share on other sites More sharing options...
UnstableArk Posted April 26, 2012 Report Share Posted April 26, 2012 I'm roughly 70 hours in, and it looks like I've reached endgame...I think. Still great, but I'm at a point where the monsters are just starting to piss me off. I only hit about 50% of the time, and most are immune to toppling, so dealing with them is a pain, but I'm too underleveled to ignore a steady string of fights. Oh yeah, and you may want to keep good pace of your side quests. Looks like I went through quite a few points-of-no-return, so a ton of quests of mine will go uncompleted... I'll come back when I reach the end. Quote Link to comment Share on other sites More sharing options...
FMW Posted April 26, 2012 Report Share Posted April 26, 2012 Ouch. What's interesting is that reviews have warned me that doing too many side quests can remove all challenge from the game. And now UA reports that if you don't keep pace with your sidequests you can end up in a tight spot with too few levels too. I guess that's going to be a problem in any game with a lot of side quests. If you design the challenge for completing none, then it's too easy for those who spend the extra time. If you design the challenge for side quest completers then you end up in UA's position and you get mad at the game because "If I need to do this content to progress, then why did you set it up as OPTIONAL content? Doesn't seem very optional to me!". I'm kinda putting words in UA's mouth here. Those are actually my words when I've run into similar issues in other RPGs. Can't speak to this game in particular. I guess a solution would be to make side quest rewards not level you up significantly, but that seems like a problem in itself. Not giving players a good reward for doing sidequests seems like a bad move too. I think that the best solution is to tie side quests to the story and give narrative rewards for side questing rather than experience/combat performance rewards. The World Ends With You did this pretty well. The people investing in the story are also probably the people who want to spend more time with the game so (in theory) I think this is a good solution. Any other ideas? And while we're on the topic, how did the endgame to Xenoblade pan out for others who have played the game? Did you show up too weak, too strong, or just about right? Quote Link to comment Share on other sites More sharing options...
excel_excel Posted April 26, 2012 Report Share Posted April 26, 2012 Ok well, I'm pretty much at the end game. I did as much sidequests as possible, and while you definitely become overpowered, that slowly but surely evens itself out, to where now I'm pretty much the average level. Not to mention all the strong enemies that start appearing in certain locations now, and I'm definitely weak compared to those. As for the sidequests disappearing, well there's changes that happen to the game world over the course of the game, but its mostly not that bad as long as you keep on top of things, maybe going back to each town after a significant plot development. Quote Link to comment Share on other sites More sharing options...
TheFlyingGerbil Posted April 26, 2012 Report Share Posted April 26, 2012 I generally think the easiest solution is to just have the quests always available. That way if you get to a part of the game where you are too weak you can always go and do a couple of them. If the game is well designed this shouldn't be a problem as I don't think side quests should advance the main story it shouldn't matter when you do them. If the designers are totally desperate to have a quest fitted into a particular point in the plot (e.g. it involves somebody who later dies) and it wouldn't make sense to keep it available in the game world I wouldn't be averse to a 'missed quests' menu item where can can still select them but will know it won't be taking place in the flow of the game any longer. Quote Link to comment Share on other sites More sharing options...
Yantelope V2 Posted April 26, 2012 Report Share Posted April 26, 2012 So wait, the sidequests in old towns are triggered by story events? So I need to be going back to those old towns periodically? Also, I will say that it's a little annoying having to walk around each town about 3 times to find all the quests people are offering because they're only available at certain times. It's also hard to remember where the guy that gave me the quest is sometimes. This is the first game I've considered buying a guide for in a long long time. Quote Link to comment Share on other sites More sharing options...
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