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How to play Magic: The Gaddering


Chewblaha
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Dammit Chew.

 

I'm reading this at 3 am and trying my damndest not to give a hearty lol that will undoubtedly awake the sleeping child I just got to sleep for the FOURTH FUCKING TIME.

 

I haven't played Magic in years... what the shit is this planeswalker shit? Goddamn things are so convoluted compared to the days of old.

 

And is Mana Burn still around? I didn't see it in your guide, unless I missed it.

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And is Mana Burn still around? I didn't see it in your guide, unless I missed it.

 

Yea, that's what I'd like to know. Also, you can use each plainswalker ability once per turn, I assume? And if, for example, Jace has 5 Life, and somebody hits him with a Shock, he stays on 3 Life just like a player, or regenerates like a creature does toughness?

 

I stopped playing MtG after the third set in the Ravnica block. Despite only playing Kamigawa before that, it was too financially exhausting for me. And the community here was full of shitheads.

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Cool guide, bro.

 

Though to this day I still don't understand what the fucking shit the stack does. Me and my friends just played ignoring that damn thing.

 

 

The stack is the order of which cards are played and the order in which they resolve.

 

Stack would look something exactly like non-static memory from C++.

 

LANDFORTURN

LANDTAPSANDBRINGSOUTMOREELVES

ARCHDRUIDINPLAYSTILL

LIGHTNINGBOLTTHEARCHDRUID.

 

SINCE IT IS MY TURN I WILL TAKE MY PRIORITY TO TAP MY ARCHDRUID BEFORE YOU RUB HIM OUT.

 

 

LANDFORTURN

LANDTAPSANDBRINGSOUTMOREELVES

ARCHDRUIDINPLAYSTILL

yourshitgoesherethatusesthedruidbeforehe'slando'd

LIGHTNINGBOLTTHEARCHDRUID.

Edited by Chewblaha
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I've always loved the artwork on Magic cards. As a child I wanted to start playing this game, but there weren't enough other nerds in my small rural town, so I was deprived of both these, and Dungeons and Dragons. Now my nerdhood will never be complete :(.

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Planeswalkers work like players. Their life stays at what it was after they used their abilities or are damaged.

A PLANESWALKER MUST HAVE THE NECESSARY LIFE TO USE THEIR ULTIMATE ABILITY. YACE THE MIND SCULPTOR MUST HAVE TWELVE LIFE TO USE HIS BUNGHOLE SHATTERING ABILITY.

 

 

I can't resize from my phone.

 

Oh wait I can.

 

A PLANESWALKER MUST HAVE THE NECESSARY LIFE TO USE THEIR ULTIMATE ABILITY. YACE THE MIND SCULPTOR MUST HAVE TWELVE LIFE TO USE HIS BUNGHOLE SHATTERING ABILITY.

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Oh yeah. If she's using Eldrazi, then she's really just a mean beeyotch.

 

Eldrazi creatures have...

 

ANNIHILATOR

 

Also known as the "I'm gonna make you my personal action figure" ability, ANNIHILATOR requires you to sacrifice permanents for the ANNIHILATOR count on the creature.

 

For instance, if she uses EM'RAK'UL, THORN OF AEONS (google that), then that card has ANNIHILATOR 6. AMA sacrifice (also known as "sac") six permanents.

 

If she runs that kind of deck, though, she's probably gonna make you do weird S&M stuff too.

Edited by Chewblaha
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I actually know people who gave up on playing Magic because of the rule changes. I skimmed through the new rules today (stopped playing before them) and I'm still not sure what the problem is.

 

As far as I understand it, mana now empties out of pools at the end of each phase and step, mana burn is gone, plus combat damage is all dealt instantly rather than resolving through the stack (which takes away a few tricks you could do with some cards). Really not huge changes, but any "change" freaks some people out.

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So I understand that a card can be countered before being placed on the battlefield and that if it does enter the battlefield, then the ability resolves. But the card doesn't become immune to counter spells once on the battlefield, correct? To counter after the ability resolves would just save you from, say, a 6/7 creature for example?

 

And I don't understand the mana pool concept as you describe it. In your main phase description you say:

 

"MANA POOLS EMPTY AFTER YOU END YOUR MAIN PHASE AS WELL AS YOUR SECOND MAIN PHASE AND DURING YOUR ATTACK PHASE."

 

This leads me to believe that any mana you have left at the end of your turn is gone (or tapped) and you cannot use it. But then in your mana description you say:

 

"Remember though! Counters can come at any time, especially the fucking mana leak. ALWAYS look to see how much mana your opponent has untapped."

 

But I know it isn't as I described it since that would render Instants useless.

 

I've owned some cards for a long time and play at very irregular intervals. I've had a Waking Nightmares deck from the Odyssey set for a long time, yet I've never understood one of its advantages, which involves two cards and an understanding the the stack.

 

MalevolentAwakening.jpg

 

Malevolent Awakening has a pretty straightforward description. I'll bring up the advantage once I've shown you this pretty little thing:

 

FacelessButcher.jpg

 

It also has a very straightforward description. Now, here is the advantage, word for word, from the deck insert:

 

"One combo in 'Waking Nightmares' is very tricky. With some help from the Odyssey set's Malevolent Awakening, your Nightmares can take things away for good. How? When you play a Nightmare, such as Faceless Butcher, its comes-into-play ability goes on the stack. In response, you sacrifice the Butcher to play Malevolent Awakening's ability. Then the Butcher's leaves-play ability triggers and goes on the stack. The leaves-play ability resolves first, but the Butcher hasn't removed a creature from the game yet. The leaves-play effect does nothing. So the comes-into-play effect removes a creature from the game that can never be brought back!"

 

WAT

 

I'm trying to play this out in my mind but I just don't get it. If the player determines the order of the stack, is this more or less letting you say the leaves-play ability activated BEFORE the comes-into-play ability did? In which case, the target creature can't be returned because the now dead Butcher...whaaat? I can't wrap my head around this.

 

Lastly, I think it is worth mentioning multiple blockers in combat and the results. A 5/5 can be blocked by a 1/2 and a 1/1, leaving the attacker at 3/5, right? I've since forgotten, but when does it return to a 5/5? At the end of the player's turn or at the start of their next turn? I didn't realise defence worked like this until I played the Magic game on the PS3.

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