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[SPLIT] Spore: Space Sim


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  On 4/19/2011 at 12:27 AM, TheMightyEthan said:

I never said you called it a racing sim, I was just making clear the distinction that I was making.

Oh good, redundancy is just oh-so fun. You know, like pointing out what I pointed out.

 

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Of course they're both racers. I never said they weren't. In fact, the nature of both of them as racing games is what makes the analogy work.

Okay? Then why did you raaage about making the distinction between the two?

 

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Also, you make a whole lot of assumptions. Like assuming I like GT5. I don't, I can't stand sim racers, give me arcade racers and kart racers any day of the week. This one is especially amusing, because I said earlier that I don't like GT5.

Oh, this is rich. So you're just flipping out on the principle of knowing you can flip out? And here I thought it was just some wild fanboyism approach. Good to know your whole aim to this was to be the biggest asshole you could possibly be.

 

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1) I never said they were completely realistic in every way. 2) You're picking on camera angle? Wow...

You nitpick to such a degree that your belief that a sim must be "realistic" is sure-enough to fire back legitimately with your poorly-executed classifications to distinct one from another. Nope, sorry. They're both space sims, regardless how more "realistic" one is to the other (or isn't).

 

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Yes, because you MUST have a real-life example of something in order to attempt to simulate it. Simulations can NEVER be based solely on theory, but must have an anchor in practice.

Uh, yeah, they do in real-world applications. X3 is not a real world application, it's a video game.

 

You want your actual real-life space sim? Here it is: http://en.wikipedia.org/wiki/Microsoft_Space_Simulator

 

Everything else is imitation of facts or manipulation thereof.

 

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Wait, what? When did I ever say that I wasn't referring to realism? Once I said I wasn't referring to quality of the game, and once I said I wasn't referring to the art. I stand by both those statements.

I love how your whole rage is based around your own misinterpretations of "quality" and "art," like me saying Spore is "cartoony" meant I was talking about its art direction. I'll give you a hint, Cochise; that was never my direction. Just like you I didn't state the obvious because I thought it WAS obvious. And then you run off on tangents no one is even talking about when the entire discussion point dealt with the "realism" to Spore.

 

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There is a life simulation going on in some of the earlier stages, but I don't believe that it's actually running at the space stage (I could be wrong about that though).

Yeah, you are. As soon as you enter the Creature Stage you are working within the "Space Stage" game world. All that happens from that point on is you keep zooming out until the game instances the solar system and then creates the second instance of the galaxy.

 

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Also, the planetary orbits and stuff aren't simulated, it's just locked in on circular "orbits" around the stars (do they even orbit or are they just stationary? I can't remember).

Yes, they do. And way to go at ignoring ecology simulation.

 

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Again with the assumptions. I happen to quite like Spore, thank you very much (though the space stage was a disappointment because it felt like a big step backward compared to the way the rest of the game built up). And despite how simplistic it is I would be quite willing to call the civilization stage a real-time strategy, even though that lumps it in with my beloved Starcraft, Company of Heroes, and Rise of Nations. This has nothing to do with how serious or not Spore is.

 

And now I am done, because I still believe it to be most likely that you're trolling, and I won't feed the troll any more. If you can actually construct an argument that truly addresses one of my points then I will respond to it, but I'm through deconstructing straw men.

I'm the troll? This is cute coming from someone who apparently got two of his buddies to downvote with you (three people is not "everyone" by the way) and then you go out and call me a "fucking moron." Did you skim over ad hominem when you Googled "logical fallacies?" And then you talk about strawmen when you yourself went off on tangents of points I never made. What I did was assume what your mindset was (which was correct for the most point: the defintion of "space sim") and then you missed three opportunities to clarify what you were saying but instead took those opportunities to insult me. I'd be happy if you were done with this considering how dense your skull is. I already clarified what the unanimous definition of what a space sim is. When you want to come to terms with that is your problem, not mine.

Edited by AgamemnonV2
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Alright, mixed in there are some actual responses to my points. I'll address those.

 

  On 4/19/2011 at 12:54 AM, AgamemnonV2 said:
  On 4/19/2011 at 12:27 AM, TheMightyEthan said:
1) I never said they were completely realistic in every way. 2) You're picking on camera angle? Wow...

You nitpick to such a degree that your belief that a sim must be "realistic" is sure-enough to fire back legitimately with your poorly-executed classifications to distinct one from another. Nope, sorry. They're both space sims, regardless how more "realistic" one is to the other (or isn't).

I'm not defining "sim" based on how realistic they are in fact, but whether or not they attempt to be realistic. X3 and Eve makes attempts at realism, though they fail to be completely realistic. Spore does not attempt to be realistic at all. It doesn't aim to be a space "sim".

 

  On 4/19/2011 at 12:54 AM, AgamemnonV2 said:
  On 4/19/2011 at 12:27 AM, TheMightyEthan said:
Wait, what? When did I ever say that I wasn't referring to realism? Once I said I wasn't referring to quality of the game, and once I said I wasn't referring to the art. I stand by both those statements.

I love how your whole rage is based around your own misinterpretations of "quality" and "art," like me saying Spore is "cartoony" meant I was talking about its art direction. I'll give you a hint, Cochise; that was never my direction. Just like you I didn't state the obvious because I thought it WAS obvious. And then you run off on tangents no one is even talking about when the entire discussion point dealt with the "realism" to Spore.

I see, I misinterpreted what you meant by "cartoony", and for that I apologize.

 

  On 4/19/2011 at 12:54 AM, AgamemnonV2 said:
  On 4/19/2011 at 12:27 AM, TheMightyEthan said:
There is a life simulation going on in some of the earlier stages, but I don't believe that it's actually running at the space stage (I could be wrong about that though).

Yeah, you are. As soon as you enter the Creature Stage you are working within the "Space Stage" game world. All that happens from that point on is you keep zooming out until the game instances the solar system and then creates the second instance of the galaxy.

 

  On 4/19/2011 at 12:54 AM, AgamemnonV2 said:
Also, the planetary orbits and stuff aren't simulated, it's just locked in on circular "orbits" around the stars (do they even orbit or are they just stationary? I can't remember).

Yes, they do. And way to go at ignoring ecology simulation.

I didn't ignore the ecology simulation, that's what I was referring to when I said "life simulation".

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Jesus, I can't believe people are arguing about Spore. That game was fucking terrible. Well, I like it until it hits the creature stage.

 

My 2 cents is that I never considered games like, say, Escape Velocity or the interstellar travel portions of Mass Effect to be space sims. Space sims always seemed to be more about management of a single ship as if you were the pilot. That is, space sims, in my mind, are flight simulators involving piloting a starship, like Independence War.

 

I guess I'd call Spore's space section an adventure or exploration game rather than a sim. But whatever, everyone can have his or her own idiosyncratic understanding of game genres.

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