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Mister Jack
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I suck at Spy. I don't know how people do well at them.

 

Spy takes simplicity and complicates it. The basic strategy is "Get behind them, stab, get out" but the complexity about it is trying not to get spychecked by pyros and trying to maintain your disguise as long as you could.

If you suck as spy, you can always just stand around waiting for a heavy-medic team or some snipers.

 

I used to be excellent with spy until I crafted "Your Eternal Reward". That thing just spoiled me and made me rush in. Since then, I lost the patience and was only getting worse.

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I suck at Spy. I don't know how people do well at them.

 

Spy takes simplicity and complicates it. The basic strategy is "Get behind them, stab, get out" but the complexity about it is trying not to get spychecked by pyros and trying to maintain your disguise as long as you could.

If you suck as spy, you can always just stand around waiting for a heavy-medic team or some snipers.

 

I used to be excellent with spy until I crafted "Your Eternal Reward". That thing just spoiled me and made me rush in. Since then, I lost the patience and was only getting worse.

On multiple occasions I always go after engineers. People on the opposite team can also seem to tell if I'm the spy, which is really annoying.

 

Unusually enough, every time the engineer figures out who I am, a friendly Demoman always saves my ass.

 

So I play Demoman in place of Spy nowadays. It's surprising at the amount of people who rage because I know how to hookshot my grenade by bouncing them off walls.

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^ I play as demo only when I'm on defense. Stickies and wallbouncing granades always save my ass.

But I think my specialty is Sniper.

Sniper itself isn't bad. I'm just not good with it because everyone moves around too fast for my liking.

 

However, Demoman isn't that bad for offense, either. Not so much on CP maps, but they do pretty well on Payload, especially around corners, and if enemy Engineers have turrets set up.

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I've actually just got back into spy, it's true the eternal reward really messes with your tactics, I stick only with the standard knife now its much better, could do with practicing the dead ringer though :(

 

Demoman offense can be really useful on some maps for suppressing any pushes(especially ubers) and generally forcing the other team back.

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I suck at Spy. I don't know how people do well at them.

 

Spy takes simplicity and complicates it. The basic strategy is "Get behind them, stab, get out" but the complexity about it is trying not to get spychecked by pyros and trying to maintain your disguise as long as you could.

If you suck as spy, you can always just stand around waiting for a heavy-medic team or some snipers.

 

I used to be excellent with spy until I crafted "Your Eternal Reward". That thing just spoiled me and made me rush in. Since then, I lost the patience and was only getting worse.

 

To add to this, Spy and Engineer are the only two classes in which your job gets progressively more difficult to perform as the other team improves in skill.

 

Bad team = easy job for spies/engis, good team = hard job.

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Shogun Pack is out apparently

http://www.teamfortress.com/post.php?id=5104&p=1

http://www.teamfortress.com/shogunpack/

 

Pics of all the items

http://www.gtfogaming.co.uk/community/the-shogun-update-sega-me-t10338.html

 

Looking great so far curious about their affects... annoyed that I haven't even got around to getting all the xmas items.

 

http://wiki.teamfortress.com/wiki/Shogun_Pack

The items_game.txt lists the items as follows:

Soldier's Sashimono - Secondary slot accessory for Soldier (sames stats as the Buff Banner)

Gunbai - Melee slot weapon for Scout (sames stats as the Bat)

Kunai - Melee slot weapon for Spy (sames stats as the Knife)

Soldier Katana - Melee slot weapon for Soldier and Demoman

Heavy Topknot - Heavy hat similar to the Coupe D'isaster

Demo Kabuto - Demoman hat similar to the Killer's Kabuto worn by the Soldier.

Edited by ChrnoXIII
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I just played with and against a Demoman that had the Chargin' Targe coupled with the Half-Zatoichi. Nasty, nasty stuff.

 

Yeh, deadly combination.

 

If you get the Half-Zatoichi swinging sideways, its gib fest. The Gunbai fan for scout is interesting, enemies get marked for death and take mini-crits. Nasty for whizzing by a heavy entering your base, tagging them and continuing on to the enemy site, meanwhile the heavy is being cut up by a sentry.

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  • 3 weeks later...
  • 2 weeks later...

http://store.steampowered.com/news/5305/

 

Holy crap that's an update and a half. As far as things look this isn't Potato related/Portal 2 ARG. Just a crap ton of the stuff that has been in testing on Beta TF2 is now in the full blown TF2. Lot of server changes, weapon tweaks and updates to the tutorial mode.

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